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Searched refs:yLerp (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dllvm_texture.cpp144 Value * x0, Value * y0, Value * xLerp, Value * yLerp, in linearSample() argument
193 intVec(builder, yLerp, yLerp, yLerp, yLerp)); in linearSample()
303 Value * xLerp = NULL, * yLerp = NULL; in tex2D() local
307 /*tType, */texcoords[1], textureHeight, textureH, &yLerp); in tex2D()
328 Value * ret = linearSample(builder, textureData, builder.getInt32(0), x, y, xLerp, yLerp, in tex2D()
499 Value * xLerp = NULL, * yLerp = NULL; in texCube() local
503 /*tType, */t, textureHeight, textureH, &yLerp); in texCube()
524 textureData = linearSample(builder, textureData, indexOffset, x, y, xLerp, yLerp, in texCube()
Dtexture.cpp144 unsigned xLerp = 0, yLerp = 0; in tex2d() local
146 const unsigned y0 = texcoordWrap(wrapT, tex_coord[1], height, &yLerp); in tex2d()
171 Lerp(samples + 0, samples + 3, yLerp, (Vec4<int> *)sample); in tex2d()
253 unsigned xLerp = 0, yLerp = 0; in texcube() local
255 const unsigned y0 = texcoordWrap(wrapT, t, height, &yLerp); in texcube()
280 Lerp(samples + 0, samples + 3, yLerp, (Vec4<int> *)sample); in texcube()