Searched refs:yTexture (Results 1 – 1 of 1) sorted by relevance
107 VideoLayerChromium::Texture yTexture = m_textures[VideoFrameChromium::yPlane]; in drawYUV() local112 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, yTexture.id)); in drawYUV()120 …float yWidthScaleFactor = static_cast<float>(yTexture.visibleSize.width()) / yTexture.size.width(); in drawYUV()