Searched refs:DECELERATION_RATE (Results 1 – 4 of 4) sorted by relevance
97 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); field in Scroller492 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDuration()498 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDistance()499 return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); in getSplineFlingDistance()
589 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); field in OverScroller.SplineOverScroller788 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDistance()789 … return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); in getSplineFlingDistance()795 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDuration()
1028 private static final float DECELERATION_RATE = 1000f; field in PhotoView.TranslateRunnable1082 float slowDown = DECELERATION_RATE * delta; in run()
1030 private static final float DECELERATION_RATE = 1000f; field in PhotoView.TranslateRunnable1084 float slowDown = DECELERATION_RATE * delta; in run()