Searched refs:FLOAT_SIZE_BYTES (Results 1 – 6 of 6) sorted by relevance
87 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in MyRenderer()289 private static final int FLOAT_SIZE_BYTES = 4; field in MyRenderer290 private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
168 private static final int FLOAT_SIZE_BYTES = 4; field in GLTextureViewActivity.RenderThread169 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;185 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in run()
143 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in CamRenderer()436 private static final int FLOAT_SIZE_BYTES = 4; field in CamRenderer437 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
274 private static final int FLOAT_SIZE_BYTES = 4; field in VideoDumpView.VideoDumpRenderer275 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;348 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in VideoDumpRenderer()
147 private static final int FLOAT_SIZE_BYTES = 4; field in ImageWallpaper.DrawableEngine148 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;520 final int bytes = verticesData.length * FLOAT_SIZE_BYTES;
218 const GLint FLOAT_SIZE_BYTES = 4; variable219 const GLint TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;