/frameworks/base/libs/hwui/ |
D | Stencil.cpp | 54 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in enableWrite()
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D | Program.cpp | 169 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); in set() 170 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]); in set()
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D | SkiaShader.cpp | 162 GL_FALSE, &textureTransform.data[0]); in setupProgram() 246 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in setupProgram() 366 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in setupProgram()
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D | SkiaColorFilter.cpp | 60 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]); in setupProgram()
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D | Caches.cpp | 349 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); in bindPositionVertexPointer() 358 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices); in bindTexCoordsVertexPointer()
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D | OpenGLRenderer.cpp | 1524 GL_FALSE, &transform.data[0]); in setupDrawTextureTransformUniforms() 1577 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords); in setupDrawAALine() 1581 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords); in setupDrawAALine() 1980 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords); in drawConvexPath()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 120 GLint linkStatus = GL_FALSE; in createProgram() 246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, in renderFrame() 272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE, in renderFrame()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; in createProgram() 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; in createProgram() 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 168 return GL10.GL_FALSE; in gluProject() 225 return GL10.GL_FALSE; in gluUnProject()
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D | GLES10.java | 70 public static final int GL_FALSE = 0; field in GLES10
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D | GLES20.java | 29 public static final int GL_FALSE = 0; field in GLES20
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/frameworks/native/opengl/libagl/ |
D | TextureObjectManager.cpp | 54 generate_mipmap = GL_FALSE; in init() 55 direct = GL_FALSE; in init() 136 generate_mipmap = GL_FALSE; in setSurface()
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D | vertex.cpp | 32 c->cull.enable = GL_FALSE; in ogles_init_vertex()
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/frameworks/av/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 263 GLint linkStatus = GL_FALSE; in createProgram() 344 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in render() 351 glVertexAttribPointer(mTexPosHandle, 2, GL_FLOAT, GL_FALSE, 0, in render() 360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in render()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 120 GLint linkStatus = GL_FALSE; in createProgram() 170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 136 GLint linkStatus = GL_FALSE; in createProgram() 269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 359 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd); in setUniform() 361 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd); in setUniform() 363 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd); in setUniform()
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D | rsdShaderCache.cpp | 154 GLint linkStatus = GL_FALSE; in link()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 797 glUniformMatrix2fv(var, n, GL_FALSE, values); in SetUniformValue() 801 glUniformMatrix3fv(var, n, GL_FALSE, values); in SetUniformValue() 805 glUniformMatrix4fv(var, n, GL_FALSE, values); in SetUniformValue()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 88 GLint linkStatus = GL_FALSE; in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 350 GLint linkStatus = GL_FALSE; in createProgram() 459 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture() 490 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture() 2346 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); in TEST_F() 2362 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); in TEST_F()
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 68 int GL_FALSE = 0; field
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/frameworks/native/opengl/tools/glgen/stubs/jsr239/ |
D | GL10Header.java-if | 67 int GL_FALSE = 0;
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/frameworks/native/opengl/tests/angeles/include/GLES/ |
D | gl.h | 87 #define GL_FALSE 0 macro
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