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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 25 of 30) sorted by relevance

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/frameworks/rs/driver/
DrsdProgram.cpp87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, in rsdProgramFragmentInit()
DrsdShader.cpp219 if (mType == GL_FRAGMENT_SHADER) { in createShader()
565 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER); in setup()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/libs/hwui/
DProgram.cpp39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/base/docs/html/training/graphics/opengl/
Ddraw.jd104 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
129 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/av/libvideoeditor/lvpp/
DNativeWindowRenderer.cpp238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader); in createPrograms()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java554 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
/frameworks/base/opengl/java/android/opengl/
DGLES20.java163 public static final int GL_FRAGMENT_SHADER = 0x8B30; field in GLES20
/frameworks/native/opengl/include/GLES2/
Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp278 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER, in CompileAndLink()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if162 public static final int GL_FRAGMENT_SHADER = 0x8B30;
/frameworks/native/opengl/libs/
Denums.in509 GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
/frameworks/native/libs/gui/tests/
DSurfaceTexture_test.cpp338 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, in createProgram()

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