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Searched refs:GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS (Results 1 – 10 of 10) sorted by relevance

/frameworks/rs/driver/
DrsdGL.cpp391 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits); in rsdGLInit()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java169 public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; field in GLES20
/frameworks/native/opengl/include/GLES2/
Dgl2.h265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if168 public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
/frameworks/native/opengl/libs/
Denums.in513 GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
/frameworks/base/api/
D14.txt13973 field public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; // 0x8b4c
D15.txt14016 field public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; // 0x8b4c
D16.txt14918 field public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; // 0x8b4c
D17.txt15309 field public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; // 0x8b4c
Dcurrent.txt15309 field public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; // 0x8b4c