Searched refs:GL_OUT_OF_MEMORY (Results 1 – 21 of 21) sorted by relevance
49 case GL10.GL_OUT_OF_MEMORY: in gluErrorString()
152 public static final int GL_OUT_OF_MEMORY = 0x0505; field in GLES10
91 public static final int GL_OUT_OF_MEMORY = 0x0505; field in GLES20
267 case GL_OUT_OF_MEMORY: in getErrorString()
295 return GL_OUT_OF_MEMORY; in copyPixels()389 return GL_OUT_OF_MEMORY; in createTextureSurface()400 return GL_OUT_OF_MEMORY; in createTextureSurface()624 ogles_error(c, GL_OUT_OF_MEMORY); in generateMipmap()883 ogles_error(c, GL_OUT_OF_MEMORY); in glBindTexture()1539 ogles_error(c, GL_OUT_OF_MEMORY); in glReadPixels()
121 ogles_error(c, GL_OUT_OF_MEMORY); in ogles_init_array()1462 ogles_error(c, GL_OUT_OF_MEMORY); in glBindBuffer()1496 ogles_error(c, GL_OUT_OF_MEMORY); in glBufferData()
150 int GL_OUT_OF_MEMORY = 0x0505; field
149 int GL_OUT_OF_MEMORY = 0x0505;
198 #define GL_OUT_OF_MEMORY 0x0505 macro
514 case GL_OUT_OF_MEMORY: in rsdGLCheckError()
151 public static final int GL_OUT_OF_MEMORY = 0x0505;
90 public static final int GL_OUT_OF_MEMORY = 0x0505;
171 #define GL_OUT_OF_MEMORY 0x0505 macro
161 #define GL_OUT_OF_MEMORY 0x0505 macro
36 GL_ENUM(0x0505,GL_OUT_OF_MEMORY)
267 case GL_OUT_OF_MEMORY: in finish()
13104 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x50513996 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x50539854 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x505
13143 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x50514039 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x50540009 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x505
14045 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x50514941 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x50541291 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x505
14431 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x50515332 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x50542155 field public static final int GL_OUT_OF_MEMORY = 1285; // 0x505