Searched refs:INFLEXION (Results 1 – 2 of 2) sorted by relevance
98 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) field in Scroller101 private static final float P1 = START_TENSION * INFLEXION;102 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);487 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); in getSplineDeceleration()
590 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) field in OverScroller.SplineOverScroller593 private static final float P1 = START_TENSION * INFLEXION;594 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);783 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); in getSplineDeceleration()