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Searched refs:REQUIRED_TEXTURE_UNITS_COUNT (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DCaches.cpp122 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { in initConstraints()
123 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); in initConstraints()
DCaches.h51 #define REQUIRED_TEXTURE_UNITS_COUNT 3 macro