Searched refs:REQUIRED_TEXTURE_UNITS_COUNT (Results 1 – 2 of 2) sorted by relevance
122 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { in initConstraints()123 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); in initConstraints()
51 #define REQUIRED_TEXTURE_UNITS_COUNT 3 macro