/frameworks/base/docs/html/guide/topics/renderscript/ |
D | index.jd | 25 adding compute acceleration to your application. RS is interesting for compute 35 In this post I’ll look at "compute" in more detail. In Renderscript we use 36 "compute" to mean offloading of data processing from Dalvik code to
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/frameworks/rs/tests/ |
D | Android.mk | 5 compute.cpp \ 22 LOCAL_MODULE:= rstest-compute
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/frameworks/compile/slang/tests/F_v15_non_root_kernel/ |
D | stderr.txt.expect | 1 v15_non_root_kernel.rs:5:6: error: Non-root compute kernel foo() is not supported in SDK levels 11-…
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/frameworks/compile/slang/lit-tests/P_compute/ |
D | compute.rs | 8 #pragma rs java_package_name(compute)
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/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/ |
D | isp_isf.tab | 43 /* slope in Q11 used to compute y = acos(x) */
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/frameworks/rs/ |
D | rsElement.cpp | 166 void Element::compute() { in compute() function in Element 245 e->compute(); in createRef() 291 e->compute(); in createRef()
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D | rsType.cpp | 63 void Type::compute() { in compute() function in Type 249 nt->compute(); in getTypeRef()
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D | rsElement.h | 169 void compute();
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D | rsType.h | 99 void compute();
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D | rsAllocation.cpp | 353 type->compute(); in createFromStream()
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/frameworks/support/renderscript/v8/rs_support/ |
D | rsElement.cpp | 166 void Element::compute() { in compute() function in Element 245 e->compute(); in createRef() 291 e->compute(); in createRef()
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D | rsType.cpp | 63 void Type::compute() { in compute() function in Type 249 nt->compute(); in getTypeRef()
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D | rsElement.h | 169 void compute();
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D | rsType.h | 99 void compute();
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D | rsAllocation.cpp | 334 type->compute(); in createFromStream()
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/frameworks/base/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/ |
D | threshold.fs | 36 // Now compute the coefficints
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/frameworks/rs/scriptc/ |
D | rs_core.rsh | 20 * compute operations at the native level. Renderscript code is compiled on devices
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/frameworks/support/renderscript/v8/rs_support/scriptc/ |
D | rs_core.rsh | 20 * compute operations at the native level. Renderscript code is compiled on devices
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_blob_cache.txt | 106 is slow to compute or collect, the application may specify callback
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/frameworks/base/docs/html/training/in-app-billing/ |
D | preparing-iab-app.jd | 110 // compute your public key and store it in base64EncodedPublicKey
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/frameworks/base/docs/html/training/custom-views/ |
D | making-interactive.jd | 215 … technique requires that you compute scroll offsets in {@link android.view.View#onDraw onDraw()}
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/frameworks/compile/slang/ |
D | README.rst | 274 * It is also possible to create a purely compute-based **root** function.
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/frameworks/base/docs/html/about/versions/ |
D | android-4.1.jd | 566 <li>Support for reading from allocation with filtered samplers from compute in a new script API 569 <li>Support for querying additional information from RS objects from a compute script.</li> 574 compute Renderscripts. This lets you enable NEON like operations such as fast vector math operations
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/frameworks/base/docs/html/guide/topics/sensors/ |
D | sensors_position.jd | 173 with the {@link android.hardware#getOrientation getOrientation()} method to compute orientation
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/frameworks/native/opengl/tests/angeles/ |
D | license-LGPL.txt | 183 (For example, a function in a library to compute square roots has 188 root function must still compute square roots.)
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