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/frameworks/base/docs/html/guide/topics/renderscript/
Dindex.jd25 adding compute acceleration to your application. RS is interesting for compute
35 In this post I’ll look at "compute" in more detail. In Renderscript we use
36 "compute" to mean offloading of data processing from Dalvik code to
/frameworks/rs/tests/
DAndroid.mk5 compute.cpp \
22 LOCAL_MODULE:= rstest-compute
/frameworks/compile/slang/tests/F_v15_non_root_kernel/
Dstderr.txt.expect1 v15_non_root_kernel.rs:5:6: error: Non-root compute kernel foo() is not supported in SDK levels 11-…
/frameworks/compile/slang/lit-tests/P_compute/
Dcompute.rs8 #pragma rs java_package_name(compute)
/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/
Disp_isf.tab43 /* slope in Q11 used to compute y = acos(x) */
/frameworks/rs/
DrsElement.cpp166 void Element::compute() { in compute() function in Element
245 e->compute(); in createRef()
291 e->compute(); in createRef()
DrsType.cpp63 void Type::compute() { in compute() function in Type
249 nt->compute(); in getTypeRef()
DrsElement.h169 void compute();
DrsType.h99 void compute();
DrsAllocation.cpp353 type->compute(); in createFromStream()
/frameworks/support/renderscript/v8/rs_support/
DrsElement.cpp166 void Element::compute() { in compute() function in Element
245 e->compute(); in createRef()
291 e->compute(); in createRef()
DrsType.cpp63 void Type::compute() { in compute() function in Type
249 nt->compute(); in getTypeRef()
DrsElement.h169 void compute();
DrsType.h99 void compute();
DrsAllocation.cpp334 type->compute(); in createFromStream()
/frameworks/base/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/
Dthreshold.fs36 // Now compute the coefficints
/frameworks/rs/scriptc/
Drs_core.rsh20 * compute operations at the native level. Renderscript code is compiled on devices
/frameworks/support/renderscript/v8/rs_support/scriptc/
Drs_core.rsh20 * compute operations at the native level. Renderscript code is compiled on devices
/frameworks/native/opengl/specs/
DEGL_ANDROID_blob_cache.txt106 is slow to compute or collect, the application may specify callback
/frameworks/base/docs/html/training/in-app-billing/
Dpreparing-iab-app.jd110 // compute your public key and store it in base64EncodedPublicKey
/frameworks/base/docs/html/training/custom-views/
Dmaking-interactive.jd215 … technique requires that you compute scroll offsets in {@link android.view.View#onDraw onDraw()}
/frameworks/compile/slang/
DREADME.rst274 * It is also possible to create a purely compute-based **root** function.
/frameworks/base/docs/html/about/versions/
Dandroid-4.1.jd566 <li>Support for reading from allocation with filtered samplers from compute in a new script API
569 <li>Support for querying additional information from RS objects from a compute script.</li>
574 compute Renderscripts. This lets you enable NEON like operations such as fast vector math operations
/frameworks/base/docs/html/guide/topics/sensors/
Dsensors_position.jd173 with the {@link android.hardware#getOrientation getOrientation()} method to compute orientation
/frameworks/native/opengl/tests/angeles/
Dlicense-LGPL.txt183 (For example, a function in a library to compute square roots has
188 root function must still compute square roots.)

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