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Searched refs:constantsCount (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/
DrsProgram.cpp33 mHal.state.constantsCount++; in Program()
43 mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; in Program()
44 mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; in Program()
50 mHal.state.constantTypes = new Type*[mHal.state.constantsCount]; in Program()
51 mHal.state.constants = new Allocation*[mHal.state.constantsCount]; in Program()
99 mHal.state.constantsCount = 0; in ~Program()
104 for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) { in freeChildren()
127 mHal.state.constantsCount = 0; in initMemberVars()
141 if (slot >= mHal.state.constantsCount) { in bindAllocation()
143 slot, (uint32_t)this, mHal.state.constantsCount); in bindAllocation()
DrsProgram.h52 uint32_t constantsCount; member
/frameworks/rs/driver/
DrsdShader.cpp125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in init()
275 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in appendUserConstants()
517 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in setupUserConstants()
577 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in initAttribAndUniformArray()