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/frameworks/base/core/java/android/webkit/
DViewStateSerializer.java36 static boolean serializeViewState(OutputStream stream, DrawData draw) in serializeViewState() argument
38 int baseLayer = draw.mBaseLayer; in serializeViewState()
44 dos.writeInt(draw.mContentSize.x); in serializeViewState()
45 dos.writeInt(draw.mContentSize.y); in serializeViewState()
62 final WebViewCore.DrawData draw = new WebViewCore.DrawData(); in deserializeViewState() local
63 draw.mViewState = new WebViewCore.ViewState(); in deserializeViewState()
64 draw.mContentSize = new Point(contentWidth, contentHeight); in deserializeViewState()
65 draw.mBaseLayer = baseLayer; in deserializeViewState()
67 return draw; in deserializeViewState()
DOverScrollGlow.java170 invalidateForGlow |= mEdgeGlowTop.draw(canvas); in drawEdgeGlows()
180 invalidateForGlow |= mEdgeGlowBottom.draw(canvas); in drawEdgeGlows()
189 invalidateForGlow |= mEdgeGlowLeft.draw(canvas); in drawEdgeGlows()
199 invalidateForGlow |= mEdgeGlowRight.draw(canvas); in drawEdgeGlows()
/frameworks/support/v4/java/android/support/v4/widget/
DEdgeEffectCompat.java52 public boolean draw(Object edgeEffect, Canvas canvas); in draw() method
85 public boolean draw(Object edgeEffect, Canvas canvas) { in draw() method in EdgeEffectCompat.BaseEdgeEffectImpl
119 public boolean draw(Object edgeEffect, Canvas canvas) { in draw() method in EdgeEffectCompat.EdgeEffectIcsImpl
120 return EdgeEffectCompatIcs.draw(edgeEffect, canvas); in draw()
217 public boolean draw(Canvas canvas) { in draw() method in EdgeEffectCompat
218 return IMPL.draw(mEdgeEffect, canvas); in draw()
/frameworks/native/opengl/libs/EGL/
Degl_object.cpp92 config(config), read(0), draw(0), cnx(cnx), version(version) { in egl_context_t()
97 draw = NULL; in onLooseCurrent()
100 void egl_context_t::onMakeCurrent(EGLSurface draw, EGLSurface read) { in onMakeCurrent() argument
102 this->draw = draw; in onMakeCurrent()
/frameworks/base/docs/html/training/graphics/opengl/
Ddraw.jd19 <li><a href="#draw">Draw a Shape</a></li>
36 <p>After you define shapes to be drawn with OpenGL, you probably want to draw them. Drawing shapes
40 <p>This lesson explains how to draw the shapes you defined in the previous lesson using the OpenGL
46 <p>Before you do any drawing, you must initialize and load the shapes you plan to draw. Unless the
64 <h2 id="draw">Draw a Shape</h2>
78 <p>You need at least one vertex shader to draw a shape and one fragment shader to color that shape.
79 These shaders must be complied and then added to an OpenGL ES program, which is then used to draw
80 the shape. Here is an example of how to define basic shaders you can use to draw a shape:</p>
115 <p>In order to draw your shape, you must compile the shader code, add them to a OpenGL ES program
138 <p>At this point, you are ready to add the actual calls that draw your shape. Drawing shapes with
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Dshapes.jd9 next.link=draw.html
47 before you can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do
94 want to have drawn, and the back face, which you can choose to not draw using the OpenGL ES cull
112 OpenGL ES graphics pipeline how to draw these vertices. Here’s the code for this shape:</p>
127 private short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices
139 // initialize byte buffer for the draw list
152 general, you use collections of triangles to draw objects. In the next lesson, you learn how to draw
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DCanvas_Delegate.java292 draw(thisCanvas.mNativeCanvas, paint.mNativePaint, false /*compositeOnly*/, in drawLines()
295 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in drawLines()
626 draw(nativeCanvas, new GcSnapshot.Drawable() { in native_drawColor()
629 public void draw(Graphics2D graphics, Paint_Delegate paint) { in native_drawColor()
659 draw(nativeCanvas, paint, false /*compositeOnly*/, false /*forceSrcMode*/, in native_drawLine()
662 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawLine()
678 draw(nativeCanvas, paint, false /*compositeOnly*/, false /*forceSrcMode*/, in native_drawRect()
681 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawRect()
703 draw(nativeCanvas, paint, false /*compositeOnly*/, false /*forceSrcMode*/, in native_drawOval()
706 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawOval()
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DNinePatch_Delegate.java161 draw(canvas_instance, in nativeDraw()
170 draw(canvas_instance, in nativeDraw()
183 private static void draw(int canvas_instance, in draw() method in NinePatch_Delegate
217 canvas_delegate.getSnapshot().draw(new GcSnapshot.Drawable() { in draw()
219 public void draw(Graphics2D graphics, Paint_Delegate paint) { in draw()
220 chunkObject.draw(bitmap_delegate.getImage(), graphics, in draw()
/frameworks/base/graphics/java/android/graphics/drawable/
DTransitionDrawable.java166 public void draw(Canvas canvas) { in draw() method in TransitionDrawable
195 array[0].mDrawable.draw(canvas); in draw()
198 array[1].mDrawable.draw(canvas); in draw()
208 d.draw(canvas); in draw()
216 d.draw(canvas); in draw()
/frameworks/base/graphics/java/android/graphics/
DMovie.java39 public native void draw(Canvas canvas, float x, float y, Paint paint); in draw() method in Movie
41 public void draw(Canvas canvas, float x, float y) { in draw() method in Movie
42 draw(canvas, x, y, null); in draw()
DNinePatch.java82 public void draw(Canvas canvas, RectF location) { in draw() method in NinePatch
99 public void draw(Canvas canvas, Rect location) { in draw() method in NinePatch
118 public void draw(Canvas canvas, Rect location, Paint paint) { in draw() method in NinePatch
/frameworks/rs/driver/
DrsdPath.cpp40 virtual void draw(Context *) = 0;
56 virtual void draw(Context *);
94 drv->draw((Context *)rsc); in rsdPathDraw()
135 void DrvPathStatic::draw(Context *rsc) { in draw() function in DrvPathStatic
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DMoreNinePatchesActivity.java65 mDrawable1.draw(canvas); in onDraw()
70 mDrawable2.draw(canvas); in onDraw()
74 mDrawable3.draw(canvas); in onDraw()
DThinPatchesActivity.java85 mPatch3.draw(canvas); in onDraw()
90 mPatch1.draw(canvas); in onDraw()
96 mPatch2.draw(canvas); in onDraw()
DSimplePatchActivity.java50 mDrawable.draw(canvas); in onDraw()
52 mDrawable.draw(canvas); in onDraw()
/frameworks/base/graphics/tests/graphicstests/src/android/graphics/drawable/
DStateListDrawableTest.java52 mockView.getBackground().draw(null); in broken_testFocusScenarioSetStringWildcardFirst()
64 mockView.getBackground().draw(null); in broken_testFocusScenarioStateSetWildcardLast()
83 public void draw(Canvas canvas) { in draw() method in StateListDrawableTest.MockDrawable
/frameworks/base/core/jni/android/graphics/
DPicture.cpp54 static void draw(JNIEnv* env, jobject, SkCanvas* canvas, in draw() function in android::SkPictureGlue
58 picture->draw(canvas); in draw()
106 {"nativeDraw", "(II)V", (void*) SkPictureGlue::draw},
/frameworks/base/core/java/android/widget/
DScrollBarDrawable.java101 public void draw(Canvas canvas) { in draw() method in ScrollBarDrawable
158 track.draw(canvas); in drawTrack()
178 thumb.draw(canvas); in drawThumb()
182 thumb.draw(canvas); in drawThumb()
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DNotificationPanelView.java83 public void draw(Canvas canvas) { in draw() method in NotificationPanelView
84 super.draw(canvas); in draw()
88 mHandleBar.draw(canvas); in draw()
DSettingsPanelView.java131 public void draw(Canvas canvas) { in draw() method in SettingsPanelView
132 super.draw(canvas); in draw()
136 mHandleBar.draw(canvas); in draw()
/frameworks/base/docs/html/training/custom-views/
Dcustom-drawing.jd21 <li><a href="#draw">Draw!</a></li>
47 android.graphics.Canvas Canvas} object that the view can use to draw itself. The {@link
63 <li><i>What</i> to draw, handled by {@link android.graphics.Canvas Canvas}</li>
64 <li><i>How</i> to draw, handled by {@link android.graphics.Paint}.</li>
67 <p>For instance, {@link android.graphics.Canvas Canvas} provides a method to draw a line, while
71 method to draw a rectangle, while {@link android.graphics.Paint Paint} defines whether to fill that
74 can draw on the
77 draw.</p>
79 <p>So, before you draw anything, you need to create one or more {@link android.graphics.Paint Paint}
115 <p>In order to properly draw your custom view, you need to know what size it is. Complex custom
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/frameworks/base/core/java/com/android/internal/widget/multiwaveview/
DTargetDrawable.java61 public void draw(Canvas canvas) { in draw() method in TargetDrawable.DrawableWithAlpha
63 mRealDrawable.draw(canvas); in draw()
240 public void draw(Canvas canvas) { in draw() method in TargetDrawable
249 mDrawable.draw(canvas); in draw()
/frameworks/support/v4/ics/android/support/v4/widget/
DEdgeEffectCompatIcs.java61 public static boolean draw(Object edgeEffect, Canvas canvas) { in draw() method in EdgeEffectCompatIcs
62 return ((EdgeEffect) edgeEffect).draw(canvas); in draw()
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/
DFixedSizeDrawable.java51 public void draw(Canvas canvas) { in draw() method in FixedSizeDrawable
52 mDrawable.draw(canvas); in draw()
/frameworks/base/docs/html/guide/topics/graphics/
D2d-graphics.jd10 <li><a href="#draw-with-canvas">Draw with a Canvas</a>
45 <code>draw...()</code> methods (like
50 <p>Option "a," drawing to a View, is your best choice when you want to draw simple graphics that do…
52 draw your graphics into a View when you want to display a static graphic or predefined animation, w…
56 <p>Option "b," drawing to a Canvas, is better when your application needs to regularly re-draw itse…
69 <h2 id="draw-with-canvas">Draw with a Canvas</h2>
75 holds all of your "draw" calls. Via the Canvas, your drawing is actually performed upon an
90 <p>Now your Canvas will draw onto the defined Bitmap. After drawing upon it with the Canvas, you ca…
92 Canvas.drawBitmap(Bitmap,...)}</code> methods. It's recommended that you ultimately draw your final
99 Other classes that you might use also have <code>draw()</code> methods. For example, you'll probably
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