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Searched refs:floatsPerVert (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DFontRenderer.cpp400 const uint32_t floatsPerVert = 4; in appendMeshQuadNoClip() local
401 float* currentPos = mTextMesh + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuadNoClip()
/frameworks/rs/
DrsFont.cpp674 const uint32_t floatsPerVert = 6; in appendMeshQuad() local
675 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()