Searched refs:floatsPerVert (Results 1 – 2 of 2) sorted by relevance
400 const uint32_t floatsPerVert = 4; in appendMeshQuadNoClip() local401 float* currentPos = mTextMesh + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuadNoClip()
674 const uint32_t floatsPerVert = 6; in appendMeshQuad() local675 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()