Searched refs:freeFront (Results 1 – 1 of 1) sorted by relevance
53 static SLuint32 freeFront; // oldest free variable157 assert(freeFront <= freeBufCount); in playerCallback()164 assert(freeRearNext != freeFront); in playerCallback()258 freeFront = 0; in main()378 assert(freeFront != freeRear); in main()379 char *buffer = freeBuffers[freeFront]; in main()380 if (++freeFront > freeBufCount) { in main()381 freeFront = 0; in main()