Searched refs:gMeshCount (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Caches.h | 74 static const GLsizei gMeshCount = 4; variable
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D | OpenGLRenderer.cpp | 934 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawTextureLayer() 967 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform); in composeLayerRect() 1656 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawAlphaBitmap() 1847 GL_TRIANGLE_STRIP, gMeshCount, false, true); in drawBitmap() 1852 GL_TRIANGLE_STRIP, gMeshCount); in drawBitmap() 2534 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawTextShadow() 2969 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawPathTexture() 3049 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawColorRect() 3067 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true); in drawTextureRect() 3072 GL_TRIANGLE_STRIP, gMeshCount); in drawTextureRect() [all …]
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