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Searched refs:gMeshCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DCaches.h74 static const GLsizei gMeshCount = 4; variable
DOpenGLRenderer.cpp934 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawTextureLayer()
967 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform); in composeLayerRect()
1656 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawAlphaBitmap()
1847 GL_TRIANGLE_STRIP, gMeshCount, false, true); in drawBitmap()
1852 GL_TRIANGLE_STRIP, gMeshCount); in drawBitmap()
2534 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawTextShadow()
2969 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawPathTexture()
3049 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawColorRect()
3067 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true); in drawTextureRect()
3072 GL_TRIANGLE_STRIP, gMeshCount); in drawTextureRect()
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