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Searched refs:gMeshStride (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DCaches.h66 static const GLsizei gMeshStride = sizeof(TextureVertex); variable
176 void bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride = gMeshStride);
DCaches.cpp358 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices); in bindTexCoordsVertexPointer()