Searched refs:gMeshStride (Results 1 – 2 of 2) sorted by relevance
66 static const GLsizei gMeshStride = sizeof(TextureVertex); variable176 void bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride = gMeshStride);
358 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices); in bindTexCoordsVertexPointer()