Searched refs:gMeshTextureOffset (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Caches.h | 70 static const GLsizei gMeshTextureOffset = 2 * sizeof(float); variable
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D | OpenGLRenderer.cpp | 1654 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); in drawAlphaBitmap() 1915 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, in drawPatch() 1920 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, in drawPatch() 2532 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); in drawTextShadow() 2967 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); in drawPathTexture() 3067 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true); in drawTextureRect() 3071 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, in drawTextureRect() 3079 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount); in drawTextureRect()
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