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Searched refs:gMeshTextureOffset (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DCaches.h70 static const GLsizei gMeshTextureOffset = 2 * sizeof(float); variable
DOpenGLRenderer.cpp1654 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); in drawAlphaBitmap()
1915 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, in drawPatch()
1920 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, in drawPatch()
2532 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); in drawTextShadow()
2967 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); in drawPathTexture()
3067 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true); in drawTextureRect()
3071 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, in drawTextureRect()
3079 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount); in drawTextureRect()