Searched refs:inputElementsCount (Results 1 – 3 of 3) sorted by relevance
30 mHal.state.inputElementsCount++; in Program()42 mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; in Program()49 mHal.state.inputElements = new Element*[mHal.state.inputElementsCount]; in Program()98 mHal.state.inputElementsCount = 0; in ~Program()126 mHal.state.inputElementsCount = 0; in initMemberVars()
55 uint32_t inputElementsCount; member
121 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in init()141 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in getGLSLInputString()165 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in appendAttributes()571 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in initAttribAndUniformArray()