Searched refs:mActiveBuffer (Results 1 – 3 of 3) sorted by relevance
205 } else if (mActiveBuffer != NULL){ in computeBufferCrop()206 crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight()); in computeBufferCrop()289 layer.setBuffer(mActiveBuffer); in setPerFrameData()315 if (CC_UNLIKELY(mActiveBuffer == 0)) { in onDraw()412 if (mActiveBuffer == 0) { in isOpaque()423 const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); in isProtected()534 return LayerBaseClient::isVisible() && (mActiveBuffer != NULL); in isVisible()555 sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer; in latchBuffer()654 mActiveBuffer = mSurfaceTexture->getCurrentBuffer(); in latchBuffer()655 if (mActiveBuffer == NULL) { in latchBuffer()[all …]
91 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } in getActiveBuffer()122 sp<GraphicBuffer> mActiveBuffer; variable
57 uint32_t mActiveBuffer; variable