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Searched refs:mActiveBuffer (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp205 } else if (mActiveBuffer != NULL){ in computeBufferCrop()
206 crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight()); in computeBufferCrop()
289 layer.setBuffer(mActiveBuffer); in setPerFrameData()
315 if (CC_UNLIKELY(mActiveBuffer == 0)) { in onDraw()
412 if (mActiveBuffer == 0) { in isOpaque()
423 const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); in isProtected()
534 return LayerBaseClient::isVisible() && (mActiveBuffer != NULL); in isVisible()
555 sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer; in latchBuffer()
654 mActiveBuffer = mSurfaceTexture->getCurrentBuffer(); in latchBuffer()
655 if (mActiveBuffer == NULL) { in latchBuffer()
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DLayer.h91 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } in getActiveBuffer()
122 sp<GraphicBuffer> mActiveBuffer; variable
/frameworks/rs/driver/
DrsdVertexArray.h57 uint32_t mActiveBuffer; variable