Searched refs:mAsset (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/native/android/ |
D | asset_manager.cpp | 49 Asset* mAsset; member 51 AAsset(Asset* asset) : mAsset(asset) { } in AAsset() 52 ~AAsset() { delete mAsset; } in ~AAsset() 173 return asset->mAsset->read(buf, (size_t)count); in AAsset_read() 178 return asset->mAsset->seek(offset, whence); in AAsset_seek() 183 return asset->mAsset->seek(offset, whence); in AAsset_seek64() 188 asset->mAsset->close(); in AAsset_close() 194 return asset->mAsset->getBuffer(false); in AAsset_getBuffer() 199 return asset->mAsset->getLength(); in AAsset_getLength() 204 return asset->mAsset->getLength(); in AAsset_getLength64() [all …]
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/frameworks/base/core/java/android/content/res/ |
D | AssetManager.java | 540 return mAsset; in getAssetInt() 544 mAsset = asset; in AssetInputStream() 548 return readAssetChar(mAsset); in read() 554 long len = getAssetRemainingLength(mAsset); in available() 559 if (mAsset != 0) { in close() 560 destroyAsset(mAsset); in close() 561 mAsset = 0; in close() 567 mMarkPos = seekAsset(mAsset, 0, 0); in mark() 570 seekAsset(mAsset, mMarkPos, -1); in reset() 573 return readAsset(mAsset, b, 0, b.length); in read() [all …]
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/frameworks/rs/ |
D | rsFileA3D.cpp | 37 mAsset = NULL; in FileA3D() 60 if (mAsset) { in ~FileA3D() 62 delete mAsset; in ~FileA3D() 93 mAsset = asset; in load()
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D | rsFileA3D.h | 87 Asset *mAsset; variable
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