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Searched refs:mCurrentBuffer (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp57 mCurrentBuffer(0), in FramebufferSurface()
77 outBuffer = mCurrentBuffer; in nextBuffer()
103 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()
105 outBuffer = mCurrentBuffer; in nextBuffer()
DFramebufferSurface.h74 sp<GraphicBuffer> mCurrentBuffer; variable
/frameworks/base/libs/hwui/
DCaches.cpp68 mCurrentBuffer = meshBuffer; in init()
150 mCurrentBuffer = 0; in terminate()
307 if (mCurrentBuffer != buffer) { in bindMeshBuffer()
309 mCurrentBuffer = buffer; in bindMeshBuffer()
316 if (mCurrentBuffer) { in unbindMeshBuffer()
318 mCurrentBuffer = 0; in unbindMeshBuffer()
DCaches.h298 GLuint mCurrentBuffer; variable