Searched refs:mCurrentBuffer (Results 1 – 4 of 4) sorted by relevance
57 mCurrentBuffer(0), in FramebufferSurface()77 outBuffer = mCurrentBuffer; in nextBuffer()103 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()105 outBuffer = mCurrentBuffer; in nextBuffer()
74 sp<GraphicBuffer> mCurrentBuffer; variable
68 mCurrentBuffer = meshBuffer; in init()150 mCurrentBuffer = 0; in terminate()307 if (mCurrentBuffer != buffer) { in bindMeshBuffer()309 mCurrentBuffer = buffer; in bindMeshBuffer()316 if (mCurrentBuffer) { in unbindMeshBuffer()318 mCurrentBuffer = 0; in unbindMeshBuffer()
298 GLuint mCurrentBuffer; variable