Searched refs:mCurrentPositionPointer (Results 1 – 2 of 2) sorted by relevance
70 mCurrentPositionPointer = this; in init()347 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { in bindPositionVertexPointer()350 mCurrentPositionPointer = vertices; in bindPositionVertexPointer()364 mCurrentPositionPointer = this; in resetVertexPointers()
300 void* mCurrentPositionPointer; variable