Searched refs:mCurrentPositionStride (Results 1 – 2 of 2) sorted by relevance
71 mCurrentPositionStride = 0; in init()347 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { in bindPositionVertexPointer()351 mCurrentPositionStride = stride; in bindPositionVertexPointer()
301 GLsizei mCurrentPositionStride; variable