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Searched refs:mLogShaders (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/driver/
DrsdProgram.cpp73 if (rsc->props.mLogShaders) { in rsdProgramVertexDestroy()
107 if (rsc->props.mLogShaders) { in rsdProgramFragmentDestroy()
DrsdShaderCache.cpp56 if (rsc->props.mLogShaders) { in updateUniformArrayData()
174 if (rsc->props.mLogShaders) { in link()
DrsdShader.cpp238 if (rsc->props.mLogShaders) { in loadShader()
267 if (rsc->props.mLogShaders) { in loadShader()
/frameworks/support/renderscript/v8/rs_support/
DrsContext.h125 bool mLogShaders; member
DrsContext.cpp174 rsc->props.mLogShaders = getProp("debug.rs.shader") != 0; in threadProc()
/frameworks/rs/
DrsContext.h185 bool mLogShaders; member
DrsContext.cpp218 rsc->props.mLogShaders = getProp("debug.rs.shader") != 0; in threadProc()