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Searched refs:mLogShadersUniforms (Results 1 – 5 of 5) sorted by relevance

/frameworks/support/renderscript/v8/rs_support/
DrsContext.h127 bool mLogShadersUniforms; member
DrsContext.cpp176 rsc->props.mLogShadersUniforms = getProp("debug.rs.shader.uniforms") != 0; in threadProc()
/frameworks/rs/
DrsContext.h187 bool mLogShadersUniforms; member
DrsContext.cpp220 rsc->props.mLogShadersUniforms = getProp("debug.rs.shader.uniforms") != 0; in threadProc()
/frameworks/rs/driver/
DrsdShader.cpp546 if (rsc->props.mLogShadersUniforms) { in setupUserConstants()
555 if (rsc->props.mLogShadersUniforms) { in setupUserConstants()