Home
last modified time | relevance | path

Searched refs:mMaxNumberOfQuads (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DFontRenderer.cpp46 mMaxNumberOfQuads = 1024; in FontRenderer()
280 uint32_t numIndices = mMaxNumberOfQuads * 6; in initVertexArrayBuffers()
285 for (uint32_t i = 0; i < mMaxNumberOfQuads; i++) { in initVertexArrayBuffers()
307 uint32_t vertexBufferSize = mMaxNumberOfQuads * vertsPerQuad * coordSize * uvSize; in initVertexArrayBuffers()
444 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()
463 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendRotatedMeshQuad()
DFontRenderer.h165 uint32_t mMaxNumberOfQuads; variable
/frameworks/rs/
DrsFont.cpp333 mMaxNumberOfQuads = 1024; in FontState()
577 uint32_t numIndicies = mMaxNumberOfQuads * 6; in initVertexArrayBuffers()
586 for (uint32_t i = 0; i < mMaxNumberOfQuads; i ++) { in initVertexArrayBuffers()
610 mMaxNumberOfQuads * 4, in initVertexArrayBuffers()
716 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()
DrsFont.h236 uint32_t mMaxNumberOfQuads; variable