Searched refs:mRegionMesh (Results 1 – 2 of 2) sorted by relevance
83 mRegionMesh = NULL; in init()153 delete[] mRegionMesh; in terminate()154 mRegionMesh = NULL; in terminate()497 if (!mRegionMesh) { in getRegionMesh()498 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; in getRegionMesh()522 return mRegionMesh; in getRegionMesh()
314 TextureVertex* mRegionMesh; variable