Searched refs:maxFragmentTextureImageUnits (Results 1 – 3 of 3) sorted by relevance
56 int32_t maxFragmentTextureImageUnits; member
147 dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits); in DumpDebug()396 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits); in rsdGLInit()
464 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits; in setupTextures()