/frameworks/base/docs/html/guide/webapps/ |
D | best-practices.jd | 13 <p>Developing web pages and web applications for mobile devices presents a different set of 16 follow in order to provide the most effective web application for Android and other mobile 21 <li>Redirect mobile devices to a dedicated mobile version of your web site 22 <p>There are several ways you can redirect requests to the mobile version of your web site, using 24 string provided by the web browser. To determine whether to serve a mobile version of your site, you 25 should simply look for the "mobile" string in the User Agent, which matches a wide variety of mobile 29 full-size web sites (such as tablets) do <em>not</em> include the "mobile" string in the user agent, 31 the mobile version of your web site based on whether the "mobile" string exists in the user 36 <li>Use a valid markup DOCTYPE that's appropriate for mobile devices 37 <p>The most common markup language used for mobile web sites is <a [all …]
|
/frameworks/base/docs/html/google/play-services/ |
D | plus.jd | 25 href="https://developers.google.com/+/mobile/android/">developers.google.com/+</a></p> 36 your app. <a href="https://developers.google.com/+/mobile/android/sign-in" 42 <a href="https://developers.google.com/+/mobile/android/share" 49 href="https://developers.google.com/+/mobile/android/recommend">Add the +1 button</a>.</p> 77 href="https://developers.google.com/+/mobile/android/">developers.google.com/+</a>.</p>
|
/frameworks/base/docs/html/guide/practices/app-design/ |
D | index.jd | 6 …mobile device user. You should read and consider these design goals as you plan your application a… 8 <p>Successful mobile applications offer an outstanding user experience, in addition to a compelling…
|
/frameworks/base/docs/html/about/ |
D | index.jd | 1 page.title=Android, the world's most popular mobile platform 8 <p>Android powers hundreds of millions of mobile devices in more than 190 9 countries around the world. It's the largest installed base of any mobile platform 31 the fastest-growing mobile OS.</p> 42 that use the latest mobile technologies.</p> 54 vibrant touchscreens, and emerging mobile technologies such as Near Field
|
/frameworks/base/docs/html/training/monetization/ |
D | index.jd | 32 <p>Apart from offering paid apps, there are a number of other ways to monetize your mobile applicat… 42 <dd>In this lesson, you will learn how to monetize your application with mobile
|
D | ads-and-ux.jd | 23 <li><a href="http://code.google.com/mobile/ads/">AdMob SDK</a></li> 39 <p>Advertising is one of the means to monetize (make money with) mobile applications. In this 43 href="http://code.google.com/mobile/ads/">AdMob</a> to serve ads, the Android platform doesn’t 44 impose any restrictions on the choice of mobile advertising network. To the extent possible, this 56 registering a publishing account with the mobile advertising network. Typically, an identifier is 78 <p>Because the mobile ads are fetched over the network, mobile advertising SDKs usually
|
/frameworks/base/docs/html/training/basics/location/ |
D | index.jd | 36 <p>Users bring their mobile devices with them almost everywhere. One of the unique features availa…
|
/frameworks/base/docs/html/tools/extras/ |
D | oem-usb.jd | 225 href="http://www.acer.com/worldwide/support/mobile.html">http://www.acer.com/worldwide/support/mobi… 301 ….lg.com/us/mobile-phones/mobile-support/mobile-lg-mobile-phone-support.jsp">http://www.lg.com/us/m…
|
/frameworks/base/docs/html/training/monitoring-device-state/ |
D | connectivity-monitoring.jd | 59 <p>Device connectivity can be provided by mobile data, WiMAX, Wi-Fi, and ethernet connections. By 66 rate should be lower when on mobile connections. Similarly, downloads of significant size should be 84 every time you move between mobile data and Wi-Fi. As a result, it's good practice to monitor
|
D | index.jd | 56 Wi-Fi or mobile connectivity before beginning high-bandwidth operations.</dd>
|
/frameworks/base/docs/html/guide/practices/ |
D | index.jd | 16 mobile advertising campaigns and cross-app promotions. However, there’s another time-tested method 44 <p>Making a game on Android is easy. Making a <em>great</em> game for a mobile, multitasking,
|
/frameworks/base/docs/html/training/basics/network-ops/ |
D | managing.jd | 61 focuses on using either a Wi-Fi or a mobile network connection. For the full 64 <p>Wi-Fi is typically faster. Also, mobile data is often metered, which can get 89 <p>This code snippet tests network connectivity for Wi-Fi and mobile. It 112 handles cases like flaky mobile networks, airplane mode, and restricted 301 // Whether there is a mobile connection. 432 // (which by process of elimination would be mobile), sets refreshDisplay to true. 437 // connection (mobile or Wi-Fi), or because the pref setting is WIFI, and there
|
D | index.jd | 17 <li>A device that is able to connect to mobile and Wi-Fi networks</li>
|
/frameworks/base/docs/html/distribute/googleplay/strategies/ |
D | app-quality.jd | 28 …ing your app's visibility in the ecosystem is by deploying well-targeted mobile advertising campai… 58 ….. for any interface, be it desktop, web, or mobile. In fact, the importance of speed is amplified… 93 …ased on real-world data, is to implement <a href="http://code.google.com/mobile/analytics/docs/">A… 99 …er interface designer — ideally one who's well-versed in mobile and Android, and i… 107 …diately showing the most important or relevant information is crucial on mobile devices. Providing…
|
/frameworks/base/docs/html/guide/faq/ |
D | security.jd | 25 of the most secure mobile platforms available while still fulfilling our goal 26 of opening the mobile device space to innovation and competition.</p> 138 <p>Android is a mobile platform that is released as open source and
|
/frameworks/base/docs/html/guide/topics/text/ |
D | index.jd | 22 <p>We believe speech can fundamentally change the mobile experience. We would like to invite
|
/frameworks/base/docs/html/training/tv/ |
D | unsupported-features-tv.jd | 27 <li>They're not mobile.</li> 124 you can create a mobile device app that takes voice input and then acts as a remote control for a T…
|
/frameworks/base/docs/html/guide/topics/media/ |
D | index.jd | 24 <p>Making a game on Android is easy. Making a great game for a mobile, multitasking, often
|
/frameworks/base/docs/html/guide/topics/connectivity/ |
D | sip.jd | 49 <li>You must have a mobile device that is running Android 2.3 or higher. </li> 52 connection (with a mobile data service or Wi-Fi)</span>. This means that you 471 <li>A mobile device that is running Android 2.3 or higher. SIP runs over 481 <li>Set up your mobile device for testing, as described in <a 483 <li>Run your application on your mobile device, as described in <a
|
/frameworks/base/docs/html/sdk/installing/ |
D | installing-adt.jd | 19 "http://eclipse.org/mobile/">eclipse.org/mobile</a>.</p>
|
/frameworks/base/docs/html/about/versions/ |
D | index.jd | 4 <p>Android is a software stack for mobile devices that includes an operating 15 <li><strong>Dalvik virtual machine</strong> optimized for mobile
|
/frameworks/ex/common/java/com/android/common/ |
D | GoogleLogTags.logtags | 80 # interval is in seconds; network type can be 0 (mobile) or 1 (wifi); ip is the host ip addr.
|
/frameworks/base/docs/html/google/ |
D | index.jd | 115 <h4><a class="external-link" href="https://developers.google.com/mobile-ads-sdk/"
|
/frameworks/base/docs/html/guide/topics/location/ |
D | index.jd | 23 <p>Location and maps-based apps offer a compelling experience on mobile devices. You
|
/frameworks/base/core/java/android/webkit/ |
D | WebSettingsClassic.java | 435 String mobile = context.getResources().getText( in getDefaultUserAgentForLocale() local 439 return String.format(base, buffer, mobile); in getDefaultUserAgentForLocale()
|