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/frameworks/base/docs/html/guide/webapps/
Dbest-practices.jd13 <p>Developing web pages and web applications for mobile devices presents a different set of
16 follow in order to provide the most effective web application for Android and other mobile
21 <li>Redirect mobile devices to a dedicated mobile version of your web site
22 <p>There are several ways you can redirect requests to the mobile version of your web site, using
24 string provided by the web browser. To determine whether to serve a mobile version of your site, you
25 should simply look for the "mobile" string in the User Agent, which matches a wide variety of mobile
29 full-size web sites (such as tablets) do <em>not</em> include the "mobile" string in the user agent,
31 the mobile version of your web site based on whether the "mobile" string exists in the user
36 <li>Use a valid markup DOCTYPE that's appropriate for mobile devices
37 <p>The most common markup language used for mobile web sites is <a
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/frameworks/base/docs/html/google/play-services/
Dplus.jd25 href="https://developers.google.com/+/mobile/android/">developers.google.com/+</a></p>
36 your app. <a href="https://developers.google.com/+/mobile/android/sign-in"
42 <a href="https://developers.google.com/+/mobile/android/share"
49 href="https://developers.google.com/+/mobile/android/recommend">Add the +1 button</a>.</p>
77 href="https://developers.google.com/+/mobile/android/">developers.google.com/+</a>.</p>
/frameworks/base/docs/html/guide/practices/app-design/
Dindex.jd6mobile device user. You should read and consider these design goals as you plan your application a…
8 <p>Successful mobile applications offer an outstanding user experience, in addition to a compelling…
/frameworks/base/docs/html/about/
Dindex.jd1 page.title=Android, the world's most popular mobile platform
8 <p>Android powers hundreds of millions of mobile devices in more than 190
9 countries around the world. It's the largest installed base of any mobile platform
31 the fastest-growing mobile OS.</p>
42 that use the latest mobile technologies.</p>
54 vibrant touchscreens, and emerging mobile technologies such as Near Field
/frameworks/base/docs/html/training/monetization/
Dindex.jd32 <p>Apart from offering paid apps, there are a number of other ways to monetize your mobile applicat…
42 <dd>In this lesson, you will learn how to monetize your application with mobile
Dads-and-ux.jd23 <li><a href="http://code.google.com/mobile/ads/">AdMob SDK</a></li>
39 <p>Advertising is one of the means to monetize (make money with) mobile applications. In this
43 href="http://code.google.com/mobile/ads/">AdMob</a> to serve ads, the Android platform doesn’t
44 impose any restrictions on the choice of mobile advertising network. To the extent possible, this
56 registering a publishing account with the mobile advertising network. Typically, an identifier is
78 <p>Because the mobile ads are fetched over the network, mobile advertising SDKs usually
/frameworks/base/docs/html/training/basics/location/
Dindex.jd36 <p>Users bring their mobile devices with them almost everywhere. One of the unique features availa…
/frameworks/base/docs/html/tools/extras/
Doem-usb.jd225 href="http://www.acer.com/worldwide/support/mobile.html">http://www.acer.com/worldwide/support/mobi…
301 ….lg.com/us/mobile-phones/mobile-support/mobile-lg-mobile-phone-support.jsp">http://www.lg.com/us/m…
/frameworks/base/docs/html/training/monitoring-device-state/
Dconnectivity-monitoring.jd59 <p>Device connectivity can be provided by mobile data, WiMAX, Wi-Fi, and ethernet connections. By
66 rate should be lower when on mobile connections. Similarly, downloads of significant size should be
84 every time you move between mobile data and Wi-Fi. As a result, it's good practice to monitor
Dindex.jd56 Wi-Fi or mobile connectivity before beginning high-bandwidth operations.</dd>
/frameworks/base/docs/html/guide/practices/
Dindex.jd16 mobile advertising campaigns and cross-app promotions. However, there’s another time-tested method
44 <p>Making a game on Android is easy. Making a <em>great</em> game for a mobile, multitasking,
/frameworks/base/docs/html/training/basics/network-ops/
Dmanaging.jd61 focuses on using either a Wi-Fi or a mobile network connection. For the full
64 <p>Wi-Fi is typically faster. Also, mobile data is often metered, which can get
89 <p>This code snippet tests network connectivity for Wi-Fi and mobile. It
112 handles cases like flaky mobile networks, airplane mode, and restricted
301 // Whether there is a mobile connection.
432 // (which by process of elimination would be mobile), sets refreshDisplay to true.
437 // connection (mobile or Wi-Fi), or because the pref setting is WIFI, and there
Dindex.jd17 <li>A device that is able to connect to mobile and Wi-Fi networks</li>
/frameworks/base/docs/html/distribute/googleplay/strategies/
Dapp-quality.jd28 …ing your app's visibility in the ecosystem is by deploying well-targeted mobile advertising campai…
58 ….. for any interface, be it desktop, web, or mobile. In fact, the importance of speed is amplified…
93 …ased on real-world data, is to implement <a href="http://code.google.com/mobile/analytics/docs/">A…
99 …er interface designer&nbsp;&mdash;&nbsp;ideally one who's well-versed in mobile and Android, and i…
107 …diately showing the most important or relevant information is crucial on mobile devices. Providing…
/frameworks/base/docs/html/guide/faq/
Dsecurity.jd25 of the most secure mobile platforms available while still fulfilling our goal
26 of opening the mobile device space to innovation and competition.</p>
138 <p>Android is a mobile platform that is released as open source and
/frameworks/base/docs/html/guide/topics/text/
Dindex.jd22 <p>We believe speech can fundamentally change the mobile experience. We would like to invite
/frameworks/base/docs/html/training/tv/
Dunsupported-features-tv.jd27 <li>They're not mobile.</li>
124 you can create a mobile device app that takes voice input and then acts as a remote control for a T…
/frameworks/base/docs/html/guide/topics/media/
Dindex.jd24 <p>Making a game on Android is easy. Making a great game for a mobile, multitasking, often
/frameworks/base/docs/html/guide/topics/connectivity/
Dsip.jd49 <li>You must have a mobile device that is running Android 2.3 or higher. </li>
52 connection (with a mobile data service or Wi-Fi)</span>. This means that you
471 <li>A mobile device that is running Android 2.3 or higher. SIP runs over
481 <li>Set up your mobile device for testing, as described in <a
483 <li>Run your application on your mobile device, as described in <a
/frameworks/base/docs/html/sdk/installing/
Dinstalling-adt.jd19 "http://eclipse.org/mobile/">eclipse.org/mobile</a>.</p>
/frameworks/base/docs/html/about/versions/
Dindex.jd4 <p>Android is a software stack for mobile devices that includes an operating
15 <li><strong>Dalvik virtual machine</strong> optimized for mobile
/frameworks/ex/common/java/com/android/common/
DGoogleLogTags.logtags80 # interval is in seconds; network type can be 0 (mobile) or 1 (wifi); ip is the host ip addr.
/frameworks/base/docs/html/google/
Dindex.jd115 <h4><a class="external-link" href="https://developers.google.com/mobile-ads-sdk/"
/frameworks/base/docs/html/guide/topics/location/
Dindex.jd23 <p>Location and maps-based apps offer a compelling experience on mobile devices. You
/frameworks/base/core/java/android/webkit/
DWebSettingsClassic.java435 String mobile = context.getResources().getText( in getDefaultUserAgentForLocale() local
439 return String.format(base, buffer, mobile); in getDefaultUserAgentForLocale()

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