Searched refs:pVertexSource (Results 1 – 8 of 8) sorted by relevance
/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 236 void createProgram(const char* pVertexSource, const char* pFragmentSource, in createProgram() argument 241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 328 static void createProgram(const char* pVertexSource, in createProgram() argument 333 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, in createProgram()
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