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Searched refs:playerPlay (Results 1 – 11 of 11) sorted by relevance

/frameworks/wilhelm/tests/listening/
DseekTorture.c80 SLPlayItf playerPlay; in main() local
81 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); in main()
87 result = (*playerPlay)->GetDuration(playerPlay, &duration); in main()
89 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); in main()
91 result = (*playerPlay)->GetDuration(playerPlay, &duration); in main()
93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
129 result = (*playerPlay)->GetPosition(playerPlay, &nowPos); in main()
/frameworks/wilhelm/tests/sandbox/
Dxaplay.c163 XAPlayItf playerPlay = (XAPlayItf) pCallbackContext; in bufferQueueCallback() local
213 result = (*playerPlay)->GetPosition(playerPlay, &position); in bufferQueueCallback()
449 XAPlayItf playerPlay; in main() local
450 result = (*playerObject)->GetInterface(playerObject, XA_IID_PLAY, &playerPlay); in main()
463 bufferQueueCallback, (void *) playerPlay); in main()
471 result = (*playerPlay)->SetPlayState(playerPlay, XA_PLAYSTATE_PAUSED); in main()
544 result = (*playerPlay)->RegisterCallback(playerPlay, playEventCallback, NULL); in main()
546 result = (*playerPlay)->SetCallbackEventsMask(playerPlay, in main()
551 result = (*playerPlay)->SetMarkerPosition(playerPlay, 5000); in main()
555 result = (*playerPlay)->SetPositionUpdatePeriod(playerPlay, 2000); in main()
[all …]
Durimime.c105 SLPlayItf playerPlay; in main() local
106 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); in main()
124 result = (*playerPlay)->GetDuration(playerPlay, &duration); in main()
132 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
138 result = (*playerPlay)->GetPlayState(playerPlay, &playState); in main()
147 result = (*playerPlay)->GetDuration(playerPlay, &duration); in main()
Dintbufq.c131 SLPlayItf playerPlay; in main() local
132 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); in main()
145 result = (*playerPlay)->SetPlayState(playerPlay, state); in main()
250 result = (*playerPlay)->SetPlayState(playerPlay, state); in main()
253 result = (*playerPlay)->GetPlayState(playerPlay, &newstate); in main()
Dxa.c111 XAPlayItf playerPlay; in main() local
112 result = (*playerObject)->GetInterface(playerObject, XA_IID_PLAY, &playerPlay); in main()
114 printf("playerPlay = %p\n", playerPlay); in main()
118 result = (*playerPlay)->SetPlayState(playerPlay, XA_PLAYSTATE_PLAYING); in main()
Dmultithread.c78 SLPlayItf playerPlay; in thread_start() local
79 result = (*myPlayerObject)->GetInterface(myPlayerObject, SL_IID_PLAY, &playerPlay); in thread_start()
81 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); in thread_start()
Dreverb.c589 SLPlayItf playerPlay; in main() local
590 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); in main()
608 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); in main()
624 result = (*playerPlay)->GetDuration(playerPlay, &duration); in main()
643 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
649 result = (*playerPlay)->GetPlayState(playerPlay, &state); in main()
Dconfigbq.c190 SLPlayItf playerPlay; in main() local
191 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); in main()
195 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
Dplaybq.c365 SLPlayItf playerPlay; in main() local
366 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); in main()
407 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
/frameworks/wilhelm/tests/automated/
DBufferQueue_test.cpp85 SLPlayItf playerPlay; member in TestBufferQueue
195 res = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); in PrepareValidBuffer()
198 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in PrepareValidBuffer()
239 res = (*playerPlay)->SetPlayState(playerPlay, state); in SetPlayerState()
246 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in GetPlayerState()
276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in PlayBufferQueue()
279 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in PlayBufferQueue()
292 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in PlayBufferQueue()
/frameworks/wilhelm/tests/examples/
DslesTestFeedback.cpp326 SLPlayItf playerPlay; in main() local
327 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); in main()
333 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()