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/frameworks/rs/scriptc/
Drs_mesh.rsh45 * @return number of primitive groups in the mesh. This would
65 * allocation if only the primitive is specified
75 * Returns the primitive describing how a part of the mesh is
79 * @param index index of the primitive
80 * @return primitive describing how the mesh is rendered
Drs_graphics.rsh331 * @param primitiveIndex for meshes that contain multiple primitive groups
339 * @param primitiveIndex for meshes that contain multiple primitive groups
Drs_types.rsh455 * Invalid primitive
/frameworks/support/renderscript/v8/rs_support/scriptc/
Drs_mesh.rsh45 * @return number of primitive groups in the mesh. This would
65 * allocation if only the primitive is specified
75 * Returns the primitive describing how a part of the mesh is
79 * @param index index of the primitive
80 * @return primitive describing how the mesh is rendered
Drs_graphics.rsh331 * @param primitiveIndex for meshes that contain multiple primitive groups
339 * @param primitiveIndex for meshes that contain multiple primitive groups
Drs_types.rsh455 * Invalid primitive
/frameworks/rs/
DrsPath.h33 RsPathPrimitive primitive; member
DrsPath.cpp33 mHal.state.primitive = pp; in Path()
/frameworks/base/docs/html/guide/faq/
Dframework.jd60 <p>To share primitive data between Activities/Services in an
61 application, use Intent.putExtras(). For passing primitive data that
/frameworks/base/docs/html/guide/topics/data/
Ddata-storage.jd10 <li>Use Shared Preferences for primitive data</li>
43 <dd>Store private primitive data in key-value pairs.</dd>
69 to save and retrieve persistent key-value pairs of primitive data types. You can use {@link
70 android.content.SharedPreferences} to save any primitive data: booleans, floats, ints, longs, and
/frameworks/base/docs/html/training/custom-views/
Dcustom-drawing.jd232 <li>Draw primitive shapes using {@link android.graphics.Canvas#drawRect drawRect()}, {@link
243 Just as with primitive shapes, paths can be outlined, filled, or both, depending on the
/frameworks/compile/libbcc/runtime/BlocksRuntime/
Druntime.c82 #error unknown atomic compare-and-swap primitive
/frameworks/base/docs/html/guide/topics/renderscript/
Dadvanced.jd79 <li>Conversion routines for primitive data types and vectors, matrix routines, and date and time
485 primitive types. You can see how to do this in the
587 …{@link android.renderscript.Allocation} manually, which is required for things such as primitive t…
591 <p>The example below allocates memory for both a primitive type pointer,
Dcompute.jd187 primitive or a more complex struct.</li>
/frameworks/base/docs/html/training/articles/
Dperf-tips.jd91 objects. The same goes for any combination of primitive types.</li>
150 <p class="note"><strong>Note:</strong> This optimization applies only to primitive types and
Dsmp.jd54 … <li style="margin:0"><a href="#sync_guarantees">Synchronization primitive guarantees</a></li>
789 unsynchronized updates to packed structures or arrays of primitive types.</p>
835 going to consider a basic mutual-exclusion primitive called a <em>spin
842 <p>To make this work we use an atomic RMW primitive called
879 and then fall back on an OS primitive (such as a Linux futex) that allows the
1078 <p>In most cases you’d be better off with a synchronization primitive (like a
1260 most primitive types are atomic, <code>long</code> and <code>double</code>
1509 <h4 id="sync_guarantees">Synchronization primitive guarantees</h4>
Dperf-jni.jd226 are C-style pointers to primitive data rather than local references. They
/frameworks/base/docs/html/guide/components/
Daidl.jd126 <li>All primitive types in the Java programming language (such as {@code int}, {@code long},
155 <li>All non-primitive parameters require a directional tag indicating which way the data goes.
/frameworks/base/docs/html/training/notepad/
Dnotepad-ex3.jd107 <code>Bundle.getLong()</code>. The latter encoding returns a <code>long</code> primitive and
/frameworks/base/docs/html/guide/topics/graphics/
D2d-graphics.jd337 primitive shapes and style them in any way imaginable.</p>
411 <p>You can also define primitive drawable shapes using XML. For more information, see the
/frameworks/base/tests/DumpRenderTree/assets/results/
Dlayout_tests_passed.txt1516 /sdcard/android/layout_tests/fast/js/primitive-method-this.html
1653 /sdcard/android/layout_tests/fast/js/primitive-property-access-edge-cases.html