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Searched refs:primitives (Results 1 – 19 of 19) sorted by relevance

/frameworks/rs/
DrsMesh.cpp26 mHal.state.primitives = NULL; in Mesh()
44 mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount]; in Mesh()
47 mHal.state.primitives[i] = RS_PRIMITIVE_POINT; in Mesh()
68 delete[] mHal.state.primitives; in ~Mesh()
97 stream->addU8((uint8_t)mHal.state.primitives[pCount]); in serialize()
132 RsPrimitive *primitives = NULL; in createFromStream() local
135 primitives = new RsPrimitive[primitivesCount]; in createFromStream()
139 primitives[pCount] = (RsPrimitive)stream->loadU8(); in createFromStream()
156 mesh->setPrimitive(indexBuffers[pCount].get(), primitives[pCount], pCount); in createFromStream()
165 delete[] primitives; in createFromStream()
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DrsMesh.h51 RsPrimitive *primitives; member
75 mHal.state.primitives[index] = prim; in setPrimitive()
/frameworks/base/graphics/java/android/renderscript/
DMesh.java158 int[] primitives = new int[idxCount]; in updateFromNative() local
161 mRS.nMeshGetIndices(getID(mRS), idxIDs, primitives, idxCount); in updateFromNative() local
179 mPrimitives[i] = Primitive.values()[primitives[i]]; in updateFromNative()
358 Primitive[] primitives = new Primitive[mIndexTypes.size()]; in create() local
382 primitives[ct] = entry.prim; in create()
392 newMesh.mPrimitives = primitives; in create()
513 Primitive[] primitives = new Primitive[mIndexTypes.size()]; in create() local
526 primitives[ct] = entry.prim; in create()
536 newMesh.mPrimitives = primitives; in create()
DRenderScript.java677 native void rsnMeshGetIndices(int con, int id, int[] idxIds, int[] primitives, int vtxIdCount); in rsnMeshGetIndices() argument
678 synchronized void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount) { in nMeshGetIndices() argument
680 rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount); in nMeshGetIndices()
/frameworks/native/opengl/libagl/
DAndroid.mk22 primitives.cpp.arm \
/frameworks/base/tests/RenderScriptTests/tests_v14/src/com/android/rs/test/
DUT_primitives.java92 ScriptC_primitives s = new ScriptC_primitives(pRS, mRes, R.raw.primitives); in run()
/frameworks/base/tests/RenderScriptTests/tests_v11/src/com/android/rs/test/
DUT_primitives.java92 ScriptC_primitives s = new ScriptC_primitives(pRS, mRes, R.raw.primitives); in run()
/frameworks/compile/libbcc/lib/Renderscript/runtime/
Drs_mesh.c54 return mesh->mHal.state.primitives[index]; in rsgMeshGetPrimitive()
Drs_structs.h250 rs_primitive *primitives; member
/frameworks/rs/scriptc/
Drs_mesh.rsh46 * include simple primitives as well as allocations
/frameworks/support/renderscript/v8/rs_support/scriptc/
Drs_mesh.rsh46 * include simple primitives as well as allocations
/frameworks/rs/driver/
DrsdMeshObj.cpp187 switch (mRSMesh->mHal.state.primitives[i]) { in updateGLPrimitives()
/frameworks/base/docs/html/guide/components/
Daidl.jd33 memory of another process. So to talk, they need to decompose their objects into primitives that the
335 important because it allows the Android system to decompose objects into primitives that can be
Dbound-services.jd156 primitives that the operating system can understand and marshall them across processes to perform
/frameworks/base/docs/html/training/custom-views/
Dcustom-drawing.jd49 class defines methods for drawing text, lines, bitmaps, and many other graphics primitives. You can
/frameworks/base/docs/html/guide/topics/renderscript/
Dcompute.jd258 filtering primitives that reduce the amount of
/frameworks/base/docs/html/training/articles/
Dperf-jni.jd244 primitives can be read and written directly as if they were declared in C.</p>
Dsmp.jd721 variety of barrier choices, many atomic primitives use full
/frameworks/base/docs/html/about/versions/
Djelly-bean.jd443 &mdash; pre-implemented <strong>filtering primitives that are