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Searched refs:primitivesCount (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/
DrsMesh.cpp27 mHal.state.primitivesCount = 0; in Mesh()
40 uint32_t primitivesCount) : ObjectBase(rsc) { in Mesh() argument
42 mHal.state.primitivesCount = primitivesCount; in Mesh()
43 mHal.state.indexBuffersCount = primitivesCount; in Mesh()
44 mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount]; in Mesh()
46 for (uint32_t i = 0; i < mHal.state.primitivesCount; i ++) { in Mesh()
59 mIndexBuffers = new ObjectBaseRef<Allocation>[mHal.state.primitivesCount]; in Mesh()
94 stream->addU32(mHal.state.primitivesCount); in serialize()
96 for (uint32_t pCount = 0; pCount < mHal.state.primitivesCount; pCount ++) { in serialize()
130 uint32_t primitivesCount = stream->loadU32(); in createFromStream() local
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DrsMesh.h52 uint32_t primitivesCount; member
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
DrsPath.h40 Path(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
DrsPath.cpp41 Path::Path(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) in Path() argument
/frameworks/compile/libbcc/lib/Renderscript/runtime/
Drs_mesh.c23 return mesh->mHal.state.primitivesCount; in rsgMeshGetPrimitiveCount()
40 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) { in rsgMeshGetIndexAllocation()
51 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) { in rsgMeshGetPrimitive()
Drs_structs.h251 uint32_t primitivesCount; member
/frameworks/rs/driver/
DrsdMeshObj.cpp130 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { in renderPrimitiveRange()
185 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; in updateGLPrimitives()
186 for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) { in updateGLPrimitives()