Searched refs:regionIndices (Results 1 – 1 of 1) sorted by relevance
500 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; in getRegionMesh() local504 regionIndices[index ] = quad; // top-left in getRegionMesh()505 regionIndices[index + 1] = quad + 1; // top-right in getRegionMesh()506 regionIndices[index + 2] = quad + 2; // bottom-left in getRegionMesh()507 regionIndices[index + 3] = quad + 2; // bottom-left in getRegionMesh()508 regionIndices[index + 4] = quad + 1; // top-right in getRegionMesh()509 regionIndices[index + 5] = quad + 3; // bottom-right in getRegionMesh()515 regionIndices, GL_STATIC_DRAW); in getRegionMesh()517 delete[] regionIndices; in getRegionMesh()