Home
last modified time | relevance | path

Searched refs:render (Results 1 – 25 of 71) sorted by relevance

123

/frameworks/base/libs/hwui/font/
DFont.h54 void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
58 void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
61 void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
84 void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
DFont.cpp186 void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len, in render() function in android::uirenderer::Font
189 render(paint, text, start, len, numGlyphs, x, y, BITMAP, bitmap, in render()
192 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL, in render()
197 void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, in render() function in android::uirenderer::Font
199 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL, in render()
203 void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, in render() function in android::uirenderer::Font
260 render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, positions); in measure()
284 void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len, in render() function in android::uirenderer::Font
296 RenderGlyph render = gRenderGlyph[mode]; in render() local
321 (*this.*render)(cachedGlyph, (int) floorf(penX), penY, in render()
[all …]
/frameworks/av/include/media/
DJetPlayer.h67 int render();
111 result = mPlayer->render(); in threadLoop()
/frameworks/av/libvideoeditor/lvpp/
DNativeWindowRenderer.h75 void render(RenderInput* input);
160 void render(MediaBuffer *buffer, uint32_t videoEffect,
DNativeWindowRenderer.cpp165 render(mThreadRenderInput); in glThread()
317 void NativeWindowRenderer::render(RenderInput* input) { in render() function in android::NativeWindowRenderer
607 void RenderInput::render(MediaBuffer* buffer, uint32_t videoEffect, in render() function in android::RenderInput
/frameworks/av/media/libmediaplayerservice/
DMidiFile.h68 int render();
100 result = mMidiFile->render(); in threadLoop()
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp31 void render(int quads);
113 render(argc==2 ? atoi(argv[1]) : ITERATIONS); in main()
228 void render(int quads) in render() function
/frameworks/base/docs/html/training/graphics/opengl/
Dmotion.jd19 <li><a href="#cont-render">Enable Continuous Rendering</a></li>
74 <h2 id="cont-render">Enable Continuous Rendering</h2>
77 sure you comment out the line that sets the render mode only draw when dirty, otherwise OpenGL
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
DBridgeRenderSession.java84 public Result render(long timeout) { in render() method in BridgeRenderSession
89 mLastResult = mSession.render(false /*freshRender*/); in render()
/frameworks/base/docs/html/guide/topics/graphics/renderscript/
Dgraphics.jd61 Renderscript graphics APIs let you draw the actual meshes to render your scene. You need to
62 be familiar with both APIs to appropriately render graphics on an Android-powered device.</p>
87 android.renderscript.RSTextureView} to provide a surface to render on. A {@link
124 <code>&lt;project_root&gt;/src/</code> directory. This code contains the logic to render your
138 calls Renderscript graphics functions to render scenes. This function is called every time a
140 the return value says to only render the frame when a property of the scene that you are
178 // the mesh to render
210 // adds particles to the screen to render
249 to render graphics.
313 * Allocate memory for the particles to render and create the mesh to draw
[all …]
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp29 void render();
206 render(); in main()
336 void render() in render() function
/frameworks/av/media/libstagefright/include/
DSoftwareRenderer.h36 void render(
/frameworks/rs/
DrsPath.h45 void render(Context *);
DrsPath.cpp59 void Path::render(Context *rsc) { in render() function in Path
DrsMesh.h78 void render(Context *) const;
DrsScriptC_LibGL.cpp156 sm->render(rsc); in rsrDrawPath()
164 sm->render(rsc); in rsrDrawMesh()
/frameworks/base/media/jni/
Dandroid_media_MediaCodec.h77 status_t releaseOutputBuffer(size_t index, bool render);
Dandroid_media_MediaCodec.cpp188 status_t JMediaCodec::releaseOutputBuffer(size_t index, bool render) { in releaseOutputBuffer() argument
189 return render in releaseOutputBuffer()
648 JNIEnv *env, jobject thiz, jint index, jboolean render) { in android_media_MediaCodec_releaseOutputBuffer() argument
658 status_t err = codec->releaseOutputBuffer(index, render); in android_media_MediaCodec_releaseOutputBuffer()
/frameworks/base/tools/layoutlib/bridge/src/android/animation/
DAnimationThread.java156 if (mSession.render(false /*freshRender*/).isSuccess()) { in run()
/frameworks/base/libs/hwui/
DFontRenderer.cpp519 mCurrentFont->render(paint, text, startIndex, len, numGlyphs, penX, penY, in renderDropShadow()
578 mCurrentFont->render(paint, text, startIndex, len, numGlyphs, x, y); in renderText()
593 mCurrentFont->render(paint, text, startIndex, len, numGlyphs, x, y, positions); in renderPosText()
608 mCurrentFont->render(paint, text, startIndex, len, numGlyphs, path, hOffset, vOffset); in renderTextOnPath()
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
DRenderDrawable.java58 public Result render() { in render() method in RenderDrawable
DRenderSessionImpl.java433 public Result render(boolean freshRender) { in render() method in RenderSessionImpl
727 result = render(false /*freshRender*/); in insertChild()
805 result = render(false /*freshRender*/); in moveChild()
861 result = render(false /*freshRender*/); in moveChild()
995 return render(false /*freshRender*/); in removeChild()
/frameworks/base/media/java/android/media/
DMediaCodec.java456 public native final void releaseOutputBuffer(int index, boolean render); in releaseOutputBuffer() argument
/frameworks/base/docs/html/guide/topics/graphics/
Dhardware-accel.jd173 utilizes <em>display lists</em> to render your application to the screen. To fully understand
212 android.view.View#draw draw()} to request screen updates and to render views, but handles the
271 drawing operations that are used to render applications that ship with Android, default widgets
389 <p>In all versions of Android, views have had the ability to render into off-screen buffers,
393 you can implement fade effects using <code>Canvas.saveLayer()</code> to temporarily render a view
419 <li><strong>Performance</strong>: Use a hardware layer type to render a view into a hardware
442 using hardware layers to render the view to a hardware texture. The hardware texture can
518 <dt><strong>Don't create render objects in draw methods</strong></dt>
/frameworks/av/media/libstagefright/
DMediaCodec.cpp1421 int32_t render; in onReleaseOutputBuffer() local
1422 if (!msg->findInt32("render", &render)) { in onReleaseOutputBuffer()
1423 render = 0; in onReleaseOutputBuffer()
1440 if (render) { in onReleaseOutputBuffer()
1444 mSoftRenderer->render( in onReleaseOutputBuffer()

123