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Searched refs:renderTarget (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
DTexture.h48 GLenum renderTarget = GL_TEXTURE_2D) {
49 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
53 GLenum renderTarget = GL_TEXTURE_2D) {
62 glBindTexture(renderTarget, id);
65 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
66 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
71 GLenum renderTarget = GL_TEXTURE_2D) {
72 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
76 GLenum renderTarget = GL_TEXTURE_2D) {
85 glBindTexture(renderTarget, id);
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DLayer.h142 return renderTarget; in getRenderTarget()
145 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget()
146 this->renderTarget = renderTarget; in setRenderTarget()
150 texture.setWrap(wrap, bindTexture, force, renderTarget);
154 texture.setFilter(filter, bindTexture, force, renderTarget);
189 glBindTexture(renderTarget, texture.id); in bindTexture()
223 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL); in allocateTexture()
306 GLenum renderTarget; member
DLayer.cpp36 renderTarget = GL_TEXTURE_2D; in Layer()
DLayerRenderer.h59 bool isOpaque, GLenum renderTarget, float* transform);
DLayerRenderer.cpp294 bool isOpaque, GLenum renderTarget, float* transform) { in updateTextureLayer() argument
303 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer()
304 layer->setRenderTarget(renderTarget); in updateTextureLayer()
/frameworks/base/core/jni/
Dandroid_view_GLES20Canvas.cpp813 GLenum renderTarget = surfaceTexture->getCurrentTextureTarget(); in android_view_GLES20Canvas_updateTextureLayer() local
815 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, renderTarget, transform); in android_view_GLES20Canvas_updateTextureLayer()