Searched refs:renderTarget (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Texture.h | 48 GLenum renderTarget = GL_TEXTURE_2D) { 49 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 53 GLenum renderTarget = GL_TEXTURE_2D) { 62 glBindTexture(renderTarget, id); 65 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); 66 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); 71 GLenum renderTarget = GL_TEXTURE_2D) { 72 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 76 GLenum renderTarget = GL_TEXTURE_2D) { 85 glBindTexture(renderTarget, id); [all …]
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D | Layer.h | 142 return renderTarget; in getRenderTarget() 145 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget() 146 this->renderTarget = renderTarget; in setRenderTarget() 150 texture.setWrap(wrap, bindTexture, force, renderTarget); 154 texture.setFilter(filter, bindTexture, force, renderTarget); 189 glBindTexture(renderTarget, texture.id); in bindTexture() 223 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL); in allocateTexture() 306 GLenum renderTarget; member
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D | Layer.cpp | 36 renderTarget = GL_TEXTURE_2D; in Layer()
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D | LayerRenderer.h | 59 bool isOpaque, GLenum renderTarget, float* transform);
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D | LayerRenderer.cpp | 294 bool isOpaque, GLenum renderTarget, float* transform) { in updateTextureLayer() argument 303 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer() 304 layer->setRenderTarget(renderTarget); in updateTextureLayer()
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/frameworks/base/core/jni/ |
D | android_view_GLES20Canvas.cpp | 813 GLenum renderTarget = surfaceTexture->getCurrentTextureTarget(); in android_view_GLES20Canvas_updateTextureLayer() local 815 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, renderTarget, transform); in android_view_GLES20Canvas_updateTextureLayer()
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