/frameworks/base/core/tests/coretests/src/com/android/internal/util/ |
D | FileRotatorTest.java | 90 final FileRotator rotate = new FileRotator( in testCombine() local 97 rotate.combineActive(reader, writer("foo"), currentTime); in testCombine() 99 assertReadAll(rotate, "foo"); in testCombine() 105 rotate.combineActive(reader, writer("bar"), currentTime); in testCombine() 107 assertReadAll(rotate, "bar"); in testCombine() 111 final FileRotator rotate = new FileRotator( in testRotate() local 118 rotate.combineActive(reader, writer("foo"), currentTime); in testRotate() 120 assertReadAll(rotate, "foo"); in testRotate() 125 rotate.combineActive(reader, writer("bar"), currentTime); in testRotate() 127 assertReadAll(rotate, "bar"); in testRotate() [all …]
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | Transform3dActivity.java | 63 rotate(centerX, centerY, camera, matrix, 32.0f); in onDraw() 66 rotate(centerX, centerY, camera, matrix, 12.0f); in onDraw() 69 rotate(centerX, centerY, camera, matrix, 52.0f); in onDraw() 72 rotate(centerX, centerY, camera, matrix, 122.0f); in onDraw() 86 private void rotate(float centerX, float centerY, Camera camera, in rotate() method in Transform3dActivity.Transform3dView
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D | ColoredRectsActivity.java | 96 canvas.rotate(45); in onDraw() 101 canvas.rotate(5); in onDraw() 107 canvas.rotate(5); in onDraw() 113 canvas.rotate(45); in onDraw() 119 canvas.rotate(0.5f); in onDraw()
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D | ViewLayersActivity.java | 65 final ObjectAnimator rotate = ObjectAnimator.ofFloat(middleList, in onCreate() 67 rotate.setDuration(3000); in onCreate() 68 rotate.setRepeatCount(ObjectAnimator.INFINITE); in onCreate() 69 rotate.setRepeatMode(ObjectAnimator.REVERSE); in onCreate() 89 rotate.start(); in onCreate()
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D | RotationActivity.java | 55 canvas.rotate(45.0f); in onDraw()
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/frameworks/base/core/java/android/webkit/ |
D | OverScrollGlow.java | 178 canvas.rotate(180, width, 0); in drawEdgeGlows() 186 canvas.rotate(270); in drawEdgeGlows() 195 canvas.rotate(90); in drawEdgeGlows()
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | view-animation.jd | 15 android.widget.TextView} object, you can move, rotate, grow, or shrink the text. If it has a 28 - for example, you can have the contents of a TextView move from left to right, and then rotate 29 180 degrees, or you can have the text move and rotate simultaneously. Each transformation takes a 39 <code><rotate></code>, interpolator element, or <code><set></code> element that holds 45 rotate a View object.</p> 69 <rotate
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | motion.jd | 18 <li><a href="#rotate-gl1">Rotate a Shape</a></li> 46 <h2 id="rotate">Rotate a Shape</h2> 69 <p>If your triangle does not rotate after making these changes, make sure you have commented out the
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D | touch.jd | 18 <li><a href="#rotate">Apply Rotation</a></li> 41 <p>This lesson shows you how to listen for touch events to let users rotate an OpenGL ES object.</p> 118 <h2 id="rotate">Apply Rotation</h2> 140 screen to rotate the triangle:</p>
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/frameworks/base/graphics/java/android/graphics/ |
D | Camera.java | 100 public native void rotate(float x, float y, float z); in rotate() method in Camera
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/frameworks/base/graphics/java/android/renderscript/ |
D | Matrix3f.java | 247 public void rotate(float rot, float x, float y, float z) { in rotate() method in Matrix3f 259 public void rotate(float rot) { in rotate() method in Matrix3f
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D | Matrix2f.java | 166 public void rotate(float rot) { in rotate() method in Matrix2f
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/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/ |
D | Matrix3f.java | 247 public void rotate(float rot, float x, float y, float z) { in rotate() method in Matrix3f 259 public void rotate(float rot) { in rotate() method in Matrix3f
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D | Matrix2f.java | 166 public void rotate(float rot) { in rotate() method in Matrix2f
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/frameworks/support/renderscript/v8/rs_support/ |
D | rsMatrix4x4.h | 65 void rotate(float rot, float x, float y, float z) { in rotate() function
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/frameworks/rs/ |
D | rsMatrix4x4.h | 65 void rotate(float rot, float x, float y, float z) { in rotate() function
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/frameworks/base/core/java/android/widget/ |
D | AnalogClock.java | 199 canvas.rotate(mHour / 12.0f * 360.0f, x, y); in onDraw() 210 canvas.rotate(mMinutes / 60.0f * 360.0f, x, y); in onDraw()
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/frameworks/base/core/java/android/gesture/ |
D | Instance.java | 108 GestureUtils.rotate(pts, adjustment); in temporalSampler()
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/frameworks/base/libs/hwui/ |
D | Matrix.h | 109 void rotate(float angle, float x, float y, float z) { in rotate() function
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/frameworks/ex/photoviewer/src/com/android/ex/photo/views/ |
D | PhotoView.java | 531 rotate(90, true); in rotateClockwise() 538 rotate(-90, true); in rotateCounterClockwise() 901 private void rotate(float degrees, boolean animate) { in rotate() method in PhotoView 1274 mHeader.rotate(rotationAmount, false); in run()
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
D | GcSnapshot.java | 431 public void rotate(double radians) { in rotate() method in GcSnapshot 434 layer.getGraphics().rotate(radians); in rotate() 440 mTransform.rotate(radians); in rotate()
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/frameworks/opt/photoviewer/src/com/android/ex/photo/views/ |
D | PhotoView.java | 529 rotate(90, true); in rotateClockwise() 536 rotate(-90, true); in rotateCounterClockwise() 903 private void rotate(float degrees, boolean animate) { in rotate() method in PhotoView 1276 mHeader.rotate(rotationAmount, false); in run()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/tablet/ |
D | SettingsView.java | 68 mRotationLockContainer = findViewById(R.id.rotate); in onFinishInflate()
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/frameworks/base/media/jni/ |
D | android_media_MediaMetadataRetriever.cpp | 200 static void rotate(T *dst, const T *src, size_t width, size_t height, int angle) in rotate() function 270 rotate((uint16_t*)bitmap->getPixels(), in android_media_MediaMetadataRetriever_getFrameAtTime()
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/frameworks/base/docs/html/distribute/promote/ |
D | device-art.jd | 38 <a class="button" id="rotate-button">Rotate</a> 381 // Set up rotate button. 382 $('#rotate-button').click(function() { 395 ctx.rotate(-Math.PI / 2);
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