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Searched refs:startAngle (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DPath.java341 public void arcTo(RectF oval, float startAngle, float sweepAngle, in arcTo() argument
344 native_arcTo(mNativePath, oval, startAngle, sweepAngle, forceMoveTo); in arcTo()
358 public void arcTo(RectF oval, float startAngle, float sweepAngle) { in arcTo() argument
360 native_arcTo(mNativePath, oval, startAngle, sweepAngle, false); in arcTo()
464 public void addArc(RectF oval, float startAngle, float sweepAngle) { in addArc() argument
469 native_addArc(mNativePath, oval, startAngle, sweepAngle); in addArc()
641 float startAngle, float sweepAngle, boolean forceMoveTo); in native_arcTo() argument
650 float startAngle, float sweepAngle); in native_addArc() argument
DCanvas.java987 public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, in drawArc() argument
992 native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle, in drawArc()
1690 float startAngle, float sweep, in native_drawArc() argument
/frameworks/base/graphics/java/android/graphics/drawable/shapes/
DArcShape.java41 public ArcShape(float startAngle, float sweepAngle) { in ArcShape() argument
42 mStart = startAngle; in ArcShape()
/frameworks/base/libs/hwui/
DShapeCache.cpp145 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { in getArc() argument
146 ArcShapeCacheEntry entry(width, height, startAngle, sweepAngle, useCenter, paint); in getArc()
156 path.arcTo(r, startAngle, sweepAngle, !useCenter); in getArc()
DShapeCache.h260 ArcShapeCacheEntry(float width, float height, float startAngle, float sweepAngle, in ArcShapeCacheEntry()
265 mStartAngle = *(uint32_t*) &startAngle; in ArcShapeCacheEntry()
408 PathTexture* getArc(float width, float height, float startAngle, float sweepAngle,
DOpenGLRenderer.h194 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
DDisplayListRenderer.h601 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
DDisplayListRenderer.cpp1711 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { in drawArc() argument
1714 addPoint(startAngle, sweepAngle); in drawArc()
DOpenGLRenderer.cpp2424 float startAngle, float sweepAngle, bool useCenter, SkPaint* p) { in drawArc() argument
2437 startAngle, sweepAngle, useCenter, p); in drawArc()
2450 path.arcTo(rect, startAngle, sweepAngle, !useCenter); in drawArc()
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DPath_Delegate.java294 float startAngle, float sweepAngle, boolean forceMoveTo) { in native_arcTo() argument
300 pathDelegate.arcTo(oval, startAngle, sweepAngle, forceMoveTo); in native_arcTo()
359 float startAngle, float sweepAngle) { in native_addArc() argument
368 -startAngle, -sweepAngle, Arc2D.OPEN), false); in native_addArc()
710 private void arcTo(RectF oval, float startAngle, float sweepAngle, boolean forceMoveTo) { in arcTo() argument
711 Arc2D arc = new Arc2D.Float(oval.left, oval.top, oval.width(), oval.height(), -startAngle, in arcTo()
DCanvas_Delegate.java736 final RectF oval, final float startAngle, final float sweep, in native_drawArc() argument
747 -startAngle, -sweep, in native_drawArc()
/frameworks/base/core/jni/android/graphics/
DPath.cpp155 …static void arcTo(JNIEnv* env, jobject clazz, SkPath* obj, jobject oval, jfloat startAngle, jfloat… in arcTo() argument
158 SkScalar startAngle_ = SkFloatToScalar(startAngle); in arcTo()
194 …static void addArc(JNIEnv* env, jobject clazz, SkPath* obj, jobject oval, jfloat startAngle, jfloa… in addArc() argument
197 SkScalar startAngle_ = SkFloatToScalar(startAngle); in addArc()
DCanvas.cpp418 jfloat startAngle, jfloat sweepAngle, in drawArc() argument
422 canvas->drawArc(oval, SkFloatToScalar(startAngle), in drawArc()
/frameworks/ex/carousel/java/com/android/ex/carousel/
Dcarousel.rs176 float startAngle; // position of initial card, in radians
298 startAngle = 0.0f;
395 return startAngle + wedgeAngle(p) * fillDirection;
722 const float endAngle = startAngle + visibleSlotCount * wedgeAngle;
852 const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle;
1589 const float theta = startAngle + bias;
/frameworks/base/core/java/android/view/
DGLES20Canvas.java717 public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, in drawArc() argument
722 startAngle, sweepAngle, useCenter, paint.mNativePaint); in drawArc()
729 float right, float bottom, float startAngle, float sweepAngle, in nDrawArc() argument
/frameworks/base/core/jni/
Dandroid_view_GLES20Canvas.cpp448 jfloat startAngle, jfloat sweepAngle, jboolean useCenter, SkPaint* paint) { in android_view_GLES20Canvas_drawArc() argument
449 renderer->drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint); in android_view_GLES20Canvas_drawArc()