Searched refs:surfaceDefault (Results 1 – 2 of 2) sorted by relevance
/frameworks/rs/driver/ |
D | rsdGL.cpp | 165 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault); in rsdGLShutdown() 336 dc->gl.egl.surfaceDefault = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config, in rsdGLInit() 341 if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) { in rsdGLInit() 349 ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, in rsdGLInit() 350 dc->gl.egl.surfaceDefault, dc->gl.egl.context); in rsdGLInit() 434 ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, in rsdGLSetInternalSurface() 435 dc->gl.egl.surfaceDefault, dc->gl.egl.context); in rsdGLSetInternalSurface()
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D | rsdGL.h | 40 EGLSurface surfaceDefault; member
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