Searched refs:texType (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | FragmentShader.java | 66 public Builder addShaderTexture(Program.TextureType texType, String name) { in addShaderTexture() argument 68 mShader.mShaderTextureTypes.add(texType); in addShaderTexture() 72 public Builder addTexture(Program.TextureType texType, String name) { in addTexture() argument 74 mShader.mTextureTypes.add(texType); in addTexture()
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/frameworks/base/graphics/java/android/renderscript/ |
D | Program.java | 327 public BaseProgramBuilder addTexture(TextureType texType) throws IllegalArgumentException { in addTexture() argument 328 addTexture(texType, "Tex" + mTextureCount); in addTexture() 341 public BaseProgramBuilder addTexture(TextureType texType, String texName) in addTexture() argument 346 mTextureTypes[mTextureCount] = texType; in addTexture()
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/frameworks/rs/ |
D | rsFont.cpp | 547 ObjectBaseRef<Type> texType = Type::getTypeRef(mRSC, alphaElem.get(), in initTextTexture() local 552 Allocation *cacheAlloc = Allocation::createAllocation(mRSC, texType.get(), in initTextTexture() 558 mCacheLines.push(new CacheTextureLine(16, texType->getDimX(), nextLine, 0)); in initTextTexture() 560 mCacheLines.push(new CacheTextureLine(24, texType->getDimX(), nextLine, 0)); in initTextTexture() 562 mCacheLines.push(new CacheTextureLine(24, texType->getDimX(), nextLine, 0)); in initTextTexture() 564 mCacheLines.push(new CacheTextureLine(32, texType->getDimX(), nextLine, 0)); in initTextTexture() 566 mCacheLines.push(new CacheTextureLine(32, texType->getDimX(), nextLine, 0)); in initTextTexture() 568 mCacheLines.push(new CacheTextureLine(40, texType->getDimX(), nextLine, 0)); in initTextTexture() 570 …mCacheLines.push(new CacheTextureLine(texType->getDimY() - nextLine, texType->getDimX(), nextLine,… in initTextTexture()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 82 uint32_t texType = 0; in getExistingState() local 86 texType = GL_TEXTURE_EXTERNAL_OES; in getExistingState() 88 texType = GL_TEXTURE_2D; in getExistingState() 91 texType = GL_TEXTURE_CUBE_MAP; in getExistingState() 93 if (texType != returnKey->mTextureTargets[ct]) { in getExistingState()
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