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Searched refs:textureUnit (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
DSkiaShader.cpp86 GLuint* textureUnit) { in setupProgram() argument
141 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument
142 GLuint textureSlot = (*textureUnit)++; in setupProgram()
227 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument
229 GLuint textureSlot = (*textureUnit)++; in setupProgram()
242 Caches::getInstance().dither.setupProgram(program, textureUnit); in setupProgram()
347 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument
349 GLuint textureSlot = (*textureUnit)++; in setupProgram()
362 Caches::getInstance().dither.setupProgram(program, textureUnit); in setupProgram()
413 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument
[all …]
DSkiaShader.h66 GLuint* textureUnit);
146 GLuint* textureUnit);
169 GLuint* textureUnit);
193 GLuint* textureUnit);
236 GLuint* textureUnit);
DDither.cpp73 void Dither::setupProgram(Program* program, GLuint* textureUnit) { in setupProgram() argument
74 GLuint textureSlot = (*textureUnit)++; in setupProgram()
DCaches.cpp387 void Caches::activeTexture(GLuint textureUnit) { in activeTexture() argument
388 if (mTextureUnit != textureUnit) { in activeTexture()
389 glActiveTexture(gTextureUnits[textureUnit]); in activeTexture()
390 mTextureUnit = textureUnit; in activeTexture()
DDither.h35 void setupProgram(Program* program, GLuint* textureUnit);
DCaches.h197 void activeTexture(GLuint textureUnit);