Searched refs:textureUnit (Results 1 – 6 of 6) sorted by relevance
86 GLuint* textureUnit) { in setupProgram() argument141 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument142 GLuint textureSlot = (*textureUnit)++; in setupProgram()227 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument229 GLuint textureSlot = (*textureUnit)++; in setupProgram()242 Caches::getInstance().dither.setupProgram(program, textureUnit); in setupProgram()347 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument349 GLuint textureSlot = (*textureUnit)++; in setupProgram()362 Caches::getInstance().dither.setupProgram(program, textureUnit); in setupProgram()413 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument[all …]
66 GLuint* textureUnit);146 GLuint* textureUnit);169 GLuint* textureUnit);193 GLuint* textureUnit);236 GLuint* textureUnit);
73 void Dither::setupProgram(Program* program, GLuint* textureUnit) { in setupProgram() argument74 GLuint textureSlot = (*textureUnit)++; in setupProgram()
387 void Caches::activeTexture(GLuint textureUnit) { in activeTexture() argument388 if (mTextureUnit != textureUnit) { in activeTexture()389 glActiveTexture(gTextureUnits[textureUnit]); in activeTexture()390 mTextureUnit = textureUnit; in activeTexture()
35 void setupProgram(Program* program, GLuint* textureUnit);
197 void activeTexture(GLuint textureUnit);