/frameworks/native/opengl/libagl/ |
D | texture.cpp | 47 c->textures.packAlignment = 4; in ogles_init_texture() 48 c->textures.unpackAlignment = 4; in ogles_init_texture() 51 c->textures.defaultTexture = new EGLTextureObject(); in ogles_init_texture() 52 c->textures.defaultTexture->incStrong(c); in ogles_init_texture() 56 bindTextureTmu(c, i, 0, c->textures.defaultTexture); in ogles_init_texture() 64 if (c->textures.ggl) in ogles_uninit_texture() 65 gglUninit(c->textures.ggl); in ogles_uninit_texture() 66 c->textures.defaultTexture->decStrong(c); in ogles_uninit_texture() 68 if (c->textures.tmu[i].texture) in ogles_uninit_texture() 69 c->textures.tmu[i].texture->decStrong(c); in ogles_uninit_texture() [all …]
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D | primitives.cpp | 492 int width = c->textures.tmu[i].texture->surface.width; in primitive_point() 497 int height = c->textures.tmu[i].texture->surface.height; in primitive_point() 704 const int w = c->textures.tmu[i].texture->surface.width; in compute_lod() 705 const int h = c->textures.tmu[i].texture->surface.height; in compute_lod() 733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords() 737 &c->textures.tmu[i].texture->mip(lod)); in lerp_texcoords() 790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords_w() 794 &c->textures.tmu[i].texture->mip(lod)); in lerp_texcoords_w()
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/frameworks/native/opengl/tests/textures/ |
D | Android.mk | 5 textures.cpp 15 LOCAL_MODULE:= test-opengl-textures
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 199 std::vector<GLuint> textures; in Process() local 211 textures.push_back(tex_id); in Process() 217 if (!RenderFrame(textures, targets)) { in Process() 225 std::vector<const GLTextureHandle*> textures(input.size()); in Process() local 226 std::copy(input.begin(), input.end(), textures.begin()); in Process() 227 return Process(textures, output); in Process() 426 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures, in BindInputTextures() argument 428 for (unsigned i = 0; i < textures.size(); ++i) { in BindInputTextures() 435 glBindTexture(targets[i], textures[i]); in BindInputTextures() 436 LOG_FRAME("Binding texture %d", textures[i]); in BindInputTextures() [all …]
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D | shader_program.h | 341 bool RenderFrame(const std::vector<GLuint>& textures, 444 bool BindInputTextures(const std::vector<GLuint>& textures,
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/frameworks/rs/ |
D | rsProgram.cpp | 46 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; in Program() 92 delete[] mHal.state.textures; in ~Program() 119 mHal.state.textures = NULL; in initMemberVars() 182 mHal.state.textures[slot] = a; in bindTexture()
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D | rsProgram.h | 43 Allocation **textures; member
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 193 int[] textures = new int[1]; in onSurfaceCreated() local 194 GLES20.glGenTextures(1, textures, 0); in onSurfaceCreated() 196 mTextureID = textures[0]; in onSurfaceCreated()
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 398 int[] textures, in glDeleteTextures() argument 404 java.nio.IntBuffer textures in glDeleteTextures() argument 516 int[] textures, in glGenTextures() argument 522 java.nio.IntBuffer textures in glGenTextures() argument
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/frameworks/native/opengl/tests/ |
D | Android.mk | 20 textures \
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES10.java | 477 int[] textures, in glDeleteTextures() argument 485 java.nio.IntBuffer textures in glDeleteTextures() argument 641 int[] textures, in glGenTextures() argument 649 java.nio.IntBuffer textures in glGenTextures() argument
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D | GLES20.java | 616 int[] textures, in glDeleteTextures() argument 624 java.nio.IntBuffer textures in glDeleteTextures() argument 793 int[] textures, in glGenTextures() argument 801 java.nio.IntBuffer textures in glGenTextures() argument
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D | GLErrorWrapper.java | 207 public void glDeleteTextures(int n, int[] textures, int offset) { in glDeleteTextures() argument 209 mgl.glDeleteTextures(n, textures, offset); in glDeleteTextures() 213 public void glDeleteTextures(int n, IntBuffer textures) { in glDeleteTextures() argument 215 mgl.glDeleteTextures(n, textures); in glDeleteTextures() 347 public void glGenTextures(int n, int[] textures, int offset) { in glGenTextures() argument 349 mgl.glGenTextures(n, textures, offset); in glGenTextures() 353 public void glGenTextures(int n, IntBuffer textures) { in glGenTextures() argument 355 mgl.glGenTextures(n, textures); in glGenTextures()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 6 glDeleteTextures check textures n 10 glGenTextures check textures n
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D | GLES10.spec | 22 void glDeleteTextures ( GLsizei n, const GLuint *textures ) 42 void glGenTextures ( GLsizei n, GLuint *textures )
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 254 int[] textures = new int[1]; in loadTexture() local 257 glGenTextures(1, textures, 0); in loadTexture() 260 int texture = textures[0]; in loadTexture()
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/frameworks/native/opengl/tools/glgen/specs/jsr239/ |
D | glspec-checks | 4 glDeleteTextures check textures n 8 glGenTextures check textures n
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/frameworks/base/core/jni/ |
D | android_opengl_GLES10.cpp | 420 GLuint *textures = (GLuint *) 0; in android_glDeleteTextures__I_3II() local 443 textures = textures_base + offset; in android_glDeleteTextures__I_3II() 447 (GLuint *)textures in android_glDeleteTextures__I_3II() 470 GLuint *textures = (GLuint *) 0; in android_glDeleteTextures__ILjava_nio_IntBuffer_2() local 472 textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining, &_bufferOffset); in android_glDeleteTextures__ILjava_nio_IntBuffer_2() 479 if (textures == NULL) { in android_glDeleteTextures__ILjava_nio_IntBuffer_2() 481 textures = (GLuint *) (_texturesBase + _bufferOffset); in android_glDeleteTextures__ILjava_nio_IntBuffer_2() 485 (GLuint *)textures in android_glDeleteTextures__ILjava_nio_IntBuffer_2() 490 releasePointer(_env, _array, textures, JNI_FALSE); in android_glDeleteTextures__ILjava_nio_IntBuffer_2() 973 GLuint *textures = (GLuint *) 0; in android_glGenTextures__I_3II() local [all …]
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 84 Allocation *a = mRSProgram->mHal.state.textures[ct]; in getExistingState() 195 Allocation *a = mRSProgram->mHal.state.textures[ct]; in appendTextures() 476 if (!mRSProgram->mHal.state.textures[ct]) { in setupTextures() 482 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; in setupTextures() 495 mRSProgram->mHal.state.textures[ct]); in setupTextures()
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D | rsdProgram.cpp | 49 const Allocation *a = p->mHal.state.textures[ct]; in SyncProgramConstants()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 288 int[] textures = new int[1]; in onSurfaceCreated() local 289 GLES20.glGenTextures(1, textures, 0); in onSurfaceCreated() 291 mTextureID = textures[0]; in onSurfaceCreated()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 547 int[] textures = new int[1]; in onSurfaceCreated() local 548 GLES20.glGenTextures(1, textures, 0); in onSurfaceCreated() 550 mTextureID = textures[0]; in onSurfaceCreated()
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/frameworks/base/opengl/java/com/google/android/gles_jni/ |
D | GLImpl.java | 291 int[] textures, in glDeleteTextures() argument 299 java.nio.IntBuffer textures in glDeleteTextures() argument 455 int[] textures, in glGenTextures() argument 463 java.nio.IntBuffer textures in glGenTextures() argument
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 528 int[] textures = new int[1]; 531 glGenTextures(1, textures, 0); 534 int texture = textures[0];
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 26 <li><a href="#textures">Texture compression support</a></li> 191 formats, see <a href="#textures">Texture compression support</a>. 427 <h3 id="textures">Texture compression support</h3> 441 <p class="note"><b>Note:</b> The ETC1 texture compression format does not support textures with an 442 alpha channel. If your application requires textures with an alpha channel, you should 455 wide variety of devices and supports fixed rate compression for RGB textures with and without 463 variety of devices and supports 2-bit and 4-bit per pixel textures with or without an alpha channel. 470 format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with 482 supports RGB textures with an an alpha channel. This format is represented by the following OpenGL
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