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Searched refs:textures (Results 1 – 25 of 68) sorted by relevance

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/frameworks/native/opengl/libagl/
Dtexture.cpp47 c->textures.packAlignment = 4; in ogles_init_texture()
48 c->textures.unpackAlignment = 4; in ogles_init_texture()
51 c->textures.defaultTexture = new EGLTextureObject(); in ogles_init_texture()
52 c->textures.defaultTexture->incStrong(c); in ogles_init_texture()
56 bindTextureTmu(c, i, 0, c->textures.defaultTexture); in ogles_init_texture()
64 if (c->textures.ggl) in ogles_uninit_texture()
65 gglUninit(c->textures.ggl); in ogles_uninit_texture()
66 c->textures.defaultTexture->decStrong(c); in ogles_uninit_texture()
68 if (c->textures.tmu[i].texture) in ogles_uninit_texture()
69 c->textures.tmu[i].texture->decStrong(c); in ogles_uninit_texture()
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Dprimitives.cpp492 int width = c->textures.tmu[i].texture->surface.width; in primitive_point()
497 int height = c->textures.tmu[i].texture->surface.height; in primitive_point()
704 const int w = c->textures.tmu[i].texture->surface.width; in compute_lod()
705 const int h = c->textures.tmu[i].texture->surface.height; in compute_lod()
733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords()
737 &c->textures.tmu[i].texture->mip(lod)); in lerp_texcoords()
790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords_w()
794 &c->textures.tmu[i].texture->mip(lod)); in lerp_texcoords_w()
/frameworks/native/opengl/tests/textures/
DAndroid.mk5 textures.cpp
15 LOCAL_MODULE:= test-opengl-textures
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp199 std::vector<GLuint> textures; in Process() local
211 textures.push_back(tex_id); in Process()
217 if (!RenderFrame(textures, targets)) { in Process()
225 std::vector<const GLTextureHandle*> textures(input.size()); in Process() local
226 std::copy(input.begin(), input.end(), textures.begin()); in Process()
227 return Process(textures, output); in Process()
426 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures, in BindInputTextures() argument
428 for (unsigned i = 0; i < textures.size(); ++i) { in BindInputTextures()
435 glBindTexture(targets[i], textures[i]); in BindInputTextures()
436 LOG_FRAME("Binding texture %d", textures[i]); in BindInputTextures()
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Dshader_program.h341 bool RenderFrame(const std::vector<GLuint>& textures,
444 bool BindInputTextures(const std::vector<GLuint>& textures,
/frameworks/rs/
DrsProgram.cpp46 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; in Program()
92 delete[] mHal.state.textures; in ~Program()
119 mHal.state.textures = NULL; in initMemberVars()
182 mHal.state.textures[slot] = a; in bindTexture()
DrsProgram.h43 Allocation **textures; member
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java193 int[] textures = new int[1]; in onSurfaceCreated() local
194 GLES20.glGenTextures(1, textures, 0); in onSurfaceCreated()
196 mTextureID = textures[0]; in onSurfaceCreated()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java398 int[] textures, in glDeleteTextures() argument
404 java.nio.IntBuffer textures in glDeleteTextures() argument
516 int[] textures, in glGenTextures() argument
522 java.nio.IntBuffer textures in glGenTextures() argument
/frameworks/native/opengl/tests/
DAndroid.mk20 textures \
/frameworks/base/opengl/java/android/opengl/
DGLES10.java477 int[] textures, in glDeleteTextures() argument
485 java.nio.IntBuffer textures in glDeleteTextures() argument
641 int[] textures, in glGenTextures() argument
649 java.nio.IntBuffer textures in glGenTextures() argument
DGLES20.java616 int[] textures, in glDeleteTextures() argument
624 java.nio.IntBuffer textures in glDeleteTextures() argument
793 int[] textures, in glGenTextures() argument
801 java.nio.IntBuffer textures in glGenTextures() argument
DGLErrorWrapper.java207 public void glDeleteTextures(int n, int[] textures, int offset) { in glDeleteTextures() argument
209 mgl.glDeleteTextures(n, textures, offset); in glDeleteTextures()
213 public void glDeleteTextures(int n, IntBuffer textures) { in glDeleteTextures() argument
215 mgl.glDeleteTextures(n, textures); in glDeleteTextures()
347 public void glGenTextures(int n, int[] textures, int offset) { in glGenTextures() argument
349 mgl.glGenTextures(n, textures, offset); in glGenTextures()
353 public void glGenTextures(int n, IntBuffer textures) { in glGenTextures() argument
355 mgl.glGenTextures(n, textures); in glGenTextures()
/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec6 glDeleteTextures check textures n
10 glGenTextures check textures n
DGLES10.spec22 void glDeleteTextures ( GLsizei n, const GLuint *textures )
42 void glGenTextures ( GLsizei n, GLuint *textures )
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java254 int[] textures = new int[1]; in loadTexture() local
257 glGenTextures(1, textures, 0); in loadTexture()
260 int texture = textures[0]; in loadTexture()
/frameworks/native/opengl/tools/glgen/specs/jsr239/
Dglspec-checks4 glDeleteTextures check textures n
8 glGenTextures check textures n
/frameworks/base/core/jni/
Dandroid_opengl_GLES10.cpp420 GLuint *textures = (GLuint *) 0; in android_glDeleteTextures__I_3II() local
443 textures = textures_base + offset; in android_glDeleteTextures__I_3II()
447 (GLuint *)textures in android_glDeleteTextures__I_3II()
470 GLuint *textures = (GLuint *) 0; in android_glDeleteTextures__ILjava_nio_IntBuffer_2() local
472 textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining, &_bufferOffset); in android_glDeleteTextures__ILjava_nio_IntBuffer_2()
479 if (textures == NULL) { in android_glDeleteTextures__ILjava_nio_IntBuffer_2()
481 textures = (GLuint *) (_texturesBase + _bufferOffset); in android_glDeleteTextures__ILjava_nio_IntBuffer_2()
485 (GLuint *)textures in android_glDeleteTextures__ILjava_nio_IntBuffer_2()
490 releasePointer(_env, _array, textures, JNI_FALSE); in android_glDeleteTextures__ILjava_nio_IntBuffer_2()
973 GLuint *textures = (GLuint *) 0; in android_glGenTextures__I_3II() local
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/frameworks/rs/driver/
DrsdShader.cpp84 Allocation *a = mRSProgram->mHal.state.textures[ct]; in getExistingState()
195 Allocation *a = mRSProgram->mHal.state.textures[ct]; in appendTextures()
476 if (!mRSProgram->mHal.state.textures[ct]) { in setupTextures()
482 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; in setupTextures()
495 mRSProgram->mHal.state.textures[ct]); in setupTextures()
DrsdProgram.cpp49 const Allocation *a = p->mHal.state.textures[ct]; in SyncProgramConstants()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java288 int[] textures = new int[1]; in onSurfaceCreated() local
289 GLES20.glGenTextures(1, textures, 0); in onSurfaceCreated()
291 mTextureID = textures[0]; in onSurfaceCreated()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java547 int[] textures = new int[1]; in onSurfaceCreated() local
548 GLES20.glGenTextures(1, textures, 0); in onSurfaceCreated()
550 mTextureID = textures[0]; in onSurfaceCreated()
/frameworks/base/opengl/java/com/google/android/gles_jni/
DGLImpl.java291 int[] textures, in glDeleteTextures() argument
299 java.nio.IntBuffer textures in glDeleteTextures() argument
455 int[] textures, in glGenTextures() argument
463 java.nio.IntBuffer textures in glGenTextures() argument
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java528 int[] textures = new int[1];
531 glGenTextures(1, textures, 0);
534 int texture = textures[0];
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd26 <li><a href="#textures">Texture compression support</a></li>
191 formats, see <a href="#textures">Texture compression support</a>.
427 <h3 id="textures">Texture compression support</h3>
441 <p class="note"><b>Note:</b> The ETC1 texture compression format does not support textures with an
442 alpha channel. If your application requires textures with an alpha channel, you should
455 wide variety of devices and supports fixed rate compression for RGB textures with and without
463 variety of devices and supports 2-bit and 4-bit per pixel textures with or without an alpha channel.
470 format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with
482 supports RGB textures with an an alpha channel. This format is represented by the following OpenGL

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