Searched refs:txBufCount (Results 1 – 1 of 1) sorted by relevance
35 static SLuint32 txBufCount = 2; // -t# variable84 assert(txFront <= txBufCount); in recorderCallback()85 assert(txRear <= txBufCount); in recorderCallback()87 if (txRearNext > txBufCount) { in recorderCallback()128 assert(txFront <= txBufCount); in playerCallback()129 assert(txRear <= txBufCount); in playerCallback()132 if (++txFront > txBufCount) { in playerCallback()192 txBufCount = atoi(&arg[2]); in main()193 if (txBufCount < 1 || txBufCount > 16) { in main()195 (unsigned) txBufCount); in main()[all …]