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Searched refs:u3 (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DFontRenderer.h128 float x3, float y3, float u3, float v3,
132 float x3, float y3, float u3, float v3,
136 float x3, float y3, float u3, float v3,
DFontRenderer.cpp387 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument
415 (*currentPos++) = u3; in appendMeshQuadNoClip()
427 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument
435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
451 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument
454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
/frameworks/compile/slang/
Drslib.ll1 define <3 x float> @convert1_float3(<3 x i8> %u3) nounwind readnone {
2 %conv = uitofp <3 x i8> %u3 to <3 x float>
/frameworks/rs/driver/
DrsdGL.h95 float x3, float y3, float z3, float u3, float v3,
DrsdGL.cpp546 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument
550 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp233 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument
253 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in SC_DrawQuadTexCoords()
/frameworks/rs/
DrsFont.h252 float u3, float v3,
DrsFont.cpp670 float u3, float v3, in appendMeshQuad() argument
704 (*currentPos++) = u3; in appendMeshQuad()
/frameworks/support/renderscript/v8/rs_support/scriptc/
Drs_graphics.rsh287 * @param u3
298 float x3, float y3, float z3, float u3, float v3,
/frameworks/rs/scriptc/
Drs_graphics.rsh287 * @param u3
298 float x3, float y3, float z3, float u3, float v3,