D | FontRenderer.cpp | 388 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip() argument 420 (*currentPos++) = u4; in appendMeshQuadNoClip() 428 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad() argument 435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 452 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad() argument 454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
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