Searched refs:uniformCount (Results 1 – 1 of 1) sorted by relevance
120 uint32_t uniformCount = 0; in init() local127 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); in init()130 mTextureUniformIndexStart = uniformCount; in init()132 mUniformNames[uniformCount].setTo("UNI_"); in init()133 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]); in init()134 mUniformArraySizes[uniformCount] = 1; in init()135 uniformCount++; in init()