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Searched refs:uniformCount (Results 1 – 1 of 1) sorted by relevance

/frameworks/rs/driver/
DrsdShader.cpp120 uint32_t uniformCount = 0; in init() local
127 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); in init()
130 mTextureUniformIndexStart = uniformCount; in init()
132 mUniformNames[uniformCount].setTo("UNI_"); in init()
133 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]); in init()
134 mUniformArraySizes[uniformCount] = 1; in init()
135 uniformCount++; in init()