/frameworks/base/tests/RenderScriptTests/ImageProcessing2/src/com/android/rs/image/ |
D | convolve5x5.rs | 38 uint32_t y4 = min((int32_t)y+2, gHeight-1); 64 float4 p4 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 68 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/base/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/ |
D | convolve5x5.fs | 38 uint32_t y4 = min((int32_t)y+2, gHeight-1); 64 float4 p4 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 68 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 129 float x4, float y4, float u4, float v4, CacheTexture* texture); 133 float x4, float y4, float u4, float v4, CacheTexture* texture); 137 float x4, float y4, float u4, float v4, CacheTexture* texture);
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D | FontRenderer.cpp | 388 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip() argument 419 (*currentPos++) = y4; in appendMeshQuadNoClip() 428 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad() argument 431 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) { in appendMeshQuad() 435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 452 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad() argument 454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad() 458 mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4)))); in appendRotatedMeshQuad() 460 mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4)))); in appendRotatedMeshQuad()
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/frameworks/rs/driver/ |
D | rsdIntrinsicConvolve5x5.cpp | 98 const void *y2, const void *y3, const void *y4, 116 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); in Convolve5x5_uchar4() local 122 const uchar4 *py4 = (const uchar4 *)(pin + din->lod[0].stride * y4); in Convolve5x5_uchar4()
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D | rsdGL.h | 96 float x4, float y4, float z4, float u4, float v4);
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D | rsdRuntimeStubs.cpp | 234 float x4, float y4, float z4, float u4, float v4) { in SC_DrawQuadTexCoords() argument 252 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in SC_DrawQuadTexCoords() 268 float x4, float y4, float z4) { in SC_DrawQuad() argument 273 x4, y4, z4, 0, 0); in SC_DrawQuad()
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D | rsdGL.cpp | 547 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords() argument 549 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
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/frameworks/support/renderscript/v8/rs_support/driver/ |
D | rsdIntrinsicConvolve5x5.cpp | 98 const void *y2, const void *y3, const void *y4, 112 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); in Convolve5x5_uchar4() local 118 const uchar4 *py4 = (const uchar4 *)(pin + din->lod[0].stride * y4); in Convolve5x5_uchar4()
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/frameworks/support/renderscript/v8/rs_support/scriptc/ |
D | rs_graphics.rsh | 260 * @param y4 267 float x4, float y4, float z4); 290 * @param y4 299 float x4, float y4, float z4, float u4, float v4);
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 260 * @param y4 267 float x4, float y4, float z4); 290 * @param y4 299 float x4, float y4, float z4, float u4, float v4);
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/frameworks/rs/ |
D | rsFont.h | 253 float x4, float y4, float z4,
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D | rsFont.cpp | 671 float x4, float y4, float z4, in appendMeshQuad() argument 677 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) { in appendMeshQuad() 708 (*currentPos++) = y4; in appendMeshQuad()
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