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/frameworks/base/tests/RenderScriptTests/ImageProcessing2/src/com/android/rs/image/
Dconvolve5x5.rs38 uint32_t y4 = min((int32_t)y+2, gHeight-1);
64 float4 p4 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
68 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/base/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/
Dconvolve5x5.fs38 uint32_t y4 = min((int32_t)y+2, gHeight-1);
64 float4 p4 = convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
68 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/base/libs/hwui/
DFontRenderer.h129 float x4, float y4, float u4, float v4, CacheTexture* texture);
133 float x4, float y4, float u4, float v4, CacheTexture* texture);
137 float x4, float y4, float u4, float v4, CacheTexture* texture);
DFontRenderer.cpp388 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip() argument
419 (*currentPos++) = y4; in appendMeshQuadNoClip()
428 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad() argument
431 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) { in appendMeshQuad()
435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
452 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad() argument
454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
458 mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4)))); in appendRotatedMeshQuad()
460 mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4)))); in appendRotatedMeshQuad()
/frameworks/rs/driver/
DrsdIntrinsicConvolve5x5.cpp98 const void *y2, const void *y3, const void *y4,
116 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); in Convolve5x5_uchar4() local
122 const uchar4 *py4 = (const uchar4 *)(pin + din->lod[0].stride * y4); in Convolve5x5_uchar4()
DrsdGL.h96 float x4, float y4, float z4, float u4, float v4);
DrsdRuntimeStubs.cpp234 float x4, float y4, float z4, float u4, float v4) { in SC_DrawQuadTexCoords() argument
252 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in SC_DrawQuadTexCoords()
268 float x4, float y4, float z4) { in SC_DrawQuad() argument
273 x4, y4, z4, 0, 0); in SC_DrawQuad()
DrsdGL.cpp547 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords() argument
549 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
/frameworks/support/renderscript/v8/rs_support/driver/
DrsdIntrinsicConvolve5x5.cpp98 const void *y2, const void *y3, const void *y4,
112 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); in Convolve5x5_uchar4() local
118 const uchar4 *py4 = (const uchar4 *)(pin + din->lod[0].stride * y4); in Convolve5x5_uchar4()
/frameworks/support/renderscript/v8/rs_support/scriptc/
Drs_graphics.rsh260 * @param y4
267 float x4, float y4, float z4);
290 * @param y4
299 float x4, float y4, float z4, float u4, float v4);
/frameworks/rs/scriptc/
Drs_graphics.rsh260 * @param y4
267 float x4, float y4, float z4);
290 * @param y4
299 float x4, float y4, float z4, float u4, float v4);
/frameworks/rs/
DrsFont.h253 float x4, float y4, float z4,
DrsFont.cpp671 float x4, float y4, float z4, in appendMeshQuad() argument
677 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) { in appendMeshQuad()
708 (*currentPos++) = y4; in appendMeshQuad()