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Searched refs:z3 (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/driver/
DrsdGL.h95 float x3, float y3, float z3, float u3, float v3,
DrsdRuntimeStubs.cpp233 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument
252 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in SC_DrawQuadTexCoords()
267 float x3, float y3, float z3, in SC_DrawQuad() argument
272 x3, y3, z3, 1, 0, in SC_DrawQuad()
DrsdGL.cpp546 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument
549 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
/frameworks/support/renderscript/v8/rs_support/scriptc/
Drs_graphics.rsh258 * @param z3
266 float x3, float y3, float z3,
286 * @param z3
298 float x3, float y3, float z3, float u3, float v3,
/frameworks/rs/scriptc/
Drs_graphics.rsh258 * @param z3
266 float x3, float y3, float z3,
286 * @param z3
298 float x3, float y3, float z3, float u3, float v3,
/frameworks/rs/
DrsFont.h251 float x3, float y3, float z3,
DrsFont.cpp669 float x3, float y3, float z3, in appendMeshQuad() argument
702 (*currentPos++) = z3; in appendMeshQuad()